STEAMHIVE III Howest, through STEAMhive, plays a pivotal role in the field of STEM in leisure activities. Within STEAMhive III, Howest provides support to organisations aiming to establish extracurricular STEM activities from the Mind- and Makerspace and The Enterprise. CICO hub Southwest Flanders is renowned as Belgium's production hub, hosting one out of every three manufacturing companies in the country. Many of these organizations are under pressure to transform into industries that handle available materials and resources in a more sustainable manne LORECO LoREco, as an ESF transition project, aims to explore ways to achieve this goal. The objective is to strengthen the local economy and social fabric within cities by using a complementary currency and a guaranteed income linked to it. Care4XR Since January 2021, SIOPA (Smart Immersive Occupational Performance Assessment) has been underway as a practice-oriented scientific research project (PWO). VR (Virtual Reality) applications are being developed for individuals with acquired brain injury and visual difficulties. HA in beleid Due to the increasing aging population and the associated societal challenges, focusing on healthy and active aging is gaining importance. Local governments can play a crucial role in this by implementing an age-friendly policy. Pagination First page Previous page 1 2 3 Filter Expertisedomein Onderwijs (15) Tech & IT (6) Gezondheid & Zorg (6) Architectuur, Energie & Bouw (4) Productontwerp, Digital Design & Arts (4) Mens & Samenleving (4) Media & Communicatie (3) Sport, Toerisme & Recreatie (2) Business & Ondernemen (1) Kernwoorden social creativity (3) storytelling (2) ar/vr/xr (2) co-creatie (2) ai (2) stem (2) design thinking (2) podcasts (1) digital applications (1) didactiek (1) mixed reality (1) Thema's digitale tools (17) (-) onderwijs en vorming (15) cyber security (14) digital health (11) preventieve gezondheid (10) didactische innovatie (9) sociale interventies met impact (8) digital skills & mediawijsheid (8) (-) stem/steam (8) industrie 4.0 (7) educatieve technologie (7) gezonde omgeving (7) vital cities (6) digitaal ondernemen en logistiek (6) quality of life (6) game ontwikkeling en technologie (5) innovatieve leeromgevingen (5) big data and analytics (5) product design (5) welzijn in het onderwijs (5) marketing & communicatie (4) sport & coaching (4) digital storytelling and influencing (4) palliatieve zorg (3) (-) vermaatschappelijking van zorg en welzijn (3) healthy aging (3) metaverse (3) innovatie (3) (-) circulaire economie (2) gezondheidsbevordering (2) innovatieve ondersteuning in en door de gemeenschap (2) gen z (2) ondernemerschap (2) revalidatie (2) logistiek 4.0 (2) duurzaamheid (2) d4e1 (2) voedingsindustrie (2) gender en gelijke kansen (2) sociale businessmodellen (1) slaaphygiëne (1) audio (1) Zoeken op tekst