YET 20 "The best is YET to come" builds on the research project YET (Youth Environment & engagement Tool) that was commissioned by the Flemish Community, Department of the Environment and fitted into the grant call "Together we imagine space." KidBeats How does listening to music affect brain development? The KidBeats project considers music as a crucial factor in children's development, although technology isn't fully prepared to bridge the gap between musicians and children. AID Generative AI is currently experiencing a significant surge. AI enthusiasts see endless opportunities, while doomsayers predict the downfall of creative professions and disruption in education. This research focuses on the role of AI applications in the creative sector. URBAN XR LAB Within URBAN XR LAB, we will explore how to actively engage 14+ youth in (re)designing spaces, focusing onsustainable use of space and the potential of Extended Reality (XR) for visualization and simulation of designs. Pendelfonds The commuting system needs to be more sustainable. The proportion of cycling and public transport in commuting needs to increase. To achieve these objectives, the Commuting Fund has been established.The Commuting Fund will undertake various actions to attain these goals: Pagination First page Previous page 1 2 Filter Expertisedomein Tech & IT (8) Onderwijs (6) Productontwerp, Digital Design & Arts (5) Gezondheid & Zorg (4) Sport, Toerisme & Recreatie (4) Architectuur, Energie & Bouw (2) Mens & Samenleving (2) Business & Ondernemen (0) Media & Communicatie (0) Kernwoorden social creativity (1) ai (1) stem (1) iot (1) kunststoffen (1) 3d print (1) Thema's digitale tools (17) onderwijs en vorming (15) cyber security (14) digital health (11) preventieve gezondheid (10) didactische innovatie (9) sociale interventies met impact (8) digital skills & mediawijsheid (8) stem/steam (8) industrie 4.0 (7) educatieve technologie (7) gezonde omgeving (7) vital cities (6) digitaal ondernemen en logistiek (6) quality of life (6) game ontwikkeling en technologie (5) (-) innovatieve leeromgevingen (5) big data and analytics (5) (-) product design (5) welzijn in het onderwijs (5) marketing & communicatie (4) (-) sport & coaching (4) digital storytelling and influencing (4) palliatieve zorg (3) vermaatschappelijking van zorg en welzijn (3) healthy aging (3) metaverse (3) innovatie (3) circulaire economie (2) gezondheidsbevordering (2) innovatieve ondersteuning in en door de gemeenschap (2) gen z (2) ondernemerschap (2) revalidatie (2) logistiek 4.0 (2) (-) duurzaamheid (2) d4e1 (2) voedingsindustrie (2) gender en gelijke kansen (2) sociale businessmodellen (1) slaaphygiëne (1) audio (1) Zoeken op tekst