ProeftuinMedia XR5G Will we soon see (even more) virtual reality integrated into traditional TV news broadcasts? Will we have real-time statistics of football players displayed on our smartphones during matches? XR Factor XR Factor aims to survey Flemish secondary schools with dual finality and/or labor market finality that have diverse XR expertise. To obtain a comprehensive overview, we also engage in conversations with external stakeholders involved in XR implementations in schools. 5G-Pilot HealthCare Through the deployment of a high-quality 5G network, the Westhoek becomes a true smart region. This aligns with the objectives of the integrated economic regional vision of the Westhoek, 'The Westhoek Impulse Plan.' 5G-Pilot Zeevaart This project harnesses 5G technology for unmanned navigation on inland waterways, focusing on semi-autonomous inland navigation with support through 5G connectivity. Howest is exploring the possibilities of a 360° camera and VR applications on the boat & will conduct field tests. I-READ IN VET Reading comprehension is a crucial skill for students. The primary objective of this project is to enhance the reading proficiency and enjoyment of students in vocational-oriented programs. To encourage them to read more, the Close Reading methodology will be employed. MimiQgame Pagination First page Previous page 1 2 3 Filter Expertisedomein Tech & IT (15) Productontwerp, Digital Design & Arts (8) Onderwijs (6) Sport, Toerisme & Recreatie (4) Gezondheid & Zorg (3) Media & Communicatie (3) Business & Ondernemen (1) Mens & Samenleving (1) Architectuur, Energie & Bouw (0) Kernwoorden ai (21) (-) ar/vr/xr (19) energie (9) blockchain (6) (-) digital applications (5) 5g (5) social creativity (4) (-) didactiek (4) co-creatie (3) stem (3) storytelling (2) design thinking (2) iot (2) (-) game technology (2) ux - user experience (2) ui - user interfaces (2) podcasts (1) coaching (1) motivatie (1) blended learning (1) nanosequencing (1) simulatie onderwijs (1) business optimalisation (1) kunststoffen (1) 3d print (1) mixed reality (1) web 3 (1) Thema's cyber security (5) digitale tools (4) didactische innovatie (4) educatieve technologie (3) game ontwikkeling en technologie (3) digital skills & mediawijsheid (2) onderwijs en vorming (2) industrie 4.0 (1) sociale interventies met impact (1) digital health (1) marketing & communicatie (1) vermaatschappelijking van zorg en welzijn (1) gen z (1) metaverse (1) audio (1) revalidatie (1) Zoeken op tekst