QUINDO4 Quindo is a hub where young people in Kortrijk are provided with the tools to learn and refine cross-media skills. It's a place where, under guidance, they can produce and present content on an online platform, with streaming radio at its core. Coping with crisis This project aims to introduce 'Oral Literature for Development' (OL4D) as a new paradigm, based on the belief that culture and creativity are central to the development of all people. TESTEREP How has the Flemish coastal landscape evolved over the past 5000 years, both at sea and on land? Which areas were flooded and eroded during storm surges? What archaeological traces of past habitation and exploitation are preserved on land and in the sea? MJP Blended HV COVID-19 has demonstrated that utilizing digital communication tools, whether alone or in combination with face-to-face interactions, can greatly enhance the experiences of citizens, clients, and patients in their interactions with service providers, helpers, and healthcare profs Be-Mobile The MCT/STAR lab research group of Howest will subcontract with Be-Mobile to investigate and develop possible Android and iOS smartphone applications aimed at ergonomic use by pedestrians and cyclists (active road users). EdHubAI This research explores two interconnected paths related to Artificial Intelligence (AI): interpreting results to provide better/individual guidance for students and investigating which AI applications could be beneficial for education. SPACE 2 Can AI models engage in realistic conversations with people and perform complex tasks (behaving as a specific persona, such as a client in a psychologist's session)? And how can we combine generative AI tools to create a credible embodied conversational agent? Vertiports Drone transport is and remains of the most important applications due to its logistical potential, cost efficiency, environmental friendliness and deployability for high-risk tasks. With Vertiports, West Flanders is being prepared for the evolution towards unmanned air traffic. Manuf Excellence To improve effectively, companies must be able to assess their situation and select the right technologies. Both aspects do not appear to be evident for SMEs. This project aims to build a research infrastructure to set up demonstrations/validations. GalvanEyez Infra Creating digital content (marketing campaigns, websites, apps and VR/AR applications) requires a thorough understanding of end-user experiences and responses. Traditional methods such as surveys provide valuable insights, but often miss the unconscious responses. Pagination 1 2 3 Next page Last page Filter Expertisedomein Tech & IT (16) Productontwerp, Digital Design & Arts (9) Onderwijs (8) Media & Communicatie (5) Sport, Toerisme & Recreatie (4) Gezondheid & Zorg (3) Architectuur, Energie & Bouw (2) Business & Ondernemen (1) Mens & Samenleving (1) Kernwoorden ai (21) (-) ar/vr/xr (19) energie (9) blockchain (6) (-) digital applications (5) 5g (5) social creativity (4) didactiek (4) (-) co-creatie (3) stem (3) (-) storytelling (2) design thinking (2) iot (2) game technology (2) ux - user experience (2) ui - user interfaces (2) podcasts (1) coaching (1) motivatie (1) blended learning (1) nanosequencing (1) simulatie onderwijs (1) business optimalisation (1) kunststoffen (1) 3d print (1) mixed reality (1) web 3 (1) Thema's digital skills & mediawijsheid (5) cyber security (5) onderwijs en vorming (4) digitale tools (4) didactische innovatie (4) game ontwikkeling en technologie (3) stem/steam (3) educatieve technologie (2) marketing & communicatie (2) industrie 4.0 (1) sociale interventies met impact (1) digital health (1) vermaatschappelijking van zorg en welzijn (1) digital storytelling and influencing (1) gen z (1) metaverse (1) audio (1) Zoeken op tekst