5G-Pilot Zeevaart This project harnesses 5G technology for unmanned navigation on inland waterways, focusing on semi-autonomous inland navigation with support through 5G connectivity. Howest is exploring the possibilities of a 360° camera and VR applications on the boat & will conduct field tests. EdHubAI This research explores two interconnected paths related to Artificial Intelligence (AI): interpreting results to provide better/individual guidance for students and investigating which AI applications could be beneficial for education. SPACE 2 Can AI models engage in realistic conversations with people and perform complex tasks (behaving as a specific persona, such as a client in a psychologist's session)? And how can we combine generative AI tools to create a credible embodied conversational agent? MimiQgame Be-Mobile The MCT/STAR lab research group of Howest will subcontract with Be-Mobile to investigate and develop possible Android and iOS smartphone applications aimed at ergonomic use by pedestrians and cyclists (active road users). DistractionDriving The proposed user study aims to assess the level of distraction during driving and evaluate the use of screens such as a smartphone or a car kit. Pagination First page Previous page 1 2 3 Filter Expertisedomein Tech & IT (22) Architectuur, Energie & Bouw (4) Productontwerp, Digital Design & Arts (3) Onderwijs (2) Gezondheid & Zorg (2) Sport, Toerisme & Recreatie (2) Media & Communicatie (2) Mens & Samenleving (1) Business & Ondernemen (0) Kernwoorden (-) ai (21) ar/vr/xr (20) energie (9) blockchain (6) digital applications (5) 5g (5) social creativity (4) didactiek (4) co-creatie (3) stem (3) (-) storytelling (2) design thinking (2) iot (2) (-) game technology (2) (-) ux - user experience (2) ui - user interfaces (2) mixed reality (2) podcasts (1) coaching (1) motivatie (1) blended learning (1) nanosequencing (1) simulatie onderwijs (1) business optimalisation (1) kunststoffen (1) 3d print (1) web 3 (1) iteratied design proces (1) Thema's cyber security (6) onderwijs en vorming (4) digitale tools (4) industrie 4.0 (3) digital skills & mediawijsheid (3) big data and analytics (3) educatieve technologie (1) marketing & communicatie (1) stem/steam (1) didactische innovatie (1) innovatieve leeromgevingen (1) digitaal ondernemen en logistiek (1) digital storytelling and influencing (1) metaverse (1) audio (1) revalidatie (1) voedingsindustrie (1) Zoeken op tekst