QUINDO4 Quindo is a hub where young people in Kortrijk are provided with the tools to learn and refine cross-media skills. It's a place where, under guidance, they can produce and present content on an online platform, with streaming radio at its core. KidBeats How does listening to music affect brain development? The KidBeats project considers music as a crucial factor in children's development, although technology isn't fully prepared to bridge the gap between musicians and children. TEENIE TINY HOUSES From conversations with partners in the construction sector, it became evident that there is untapped potential for integrating STEM into the construction industry. SD GUERILLARTS A group of young people aged 14 and above will collaborate on spotlighting the Sustainable Development Goals (SDGs) through an artistic-technological intervention in their city/town. A program will be established in collaboration with local youth organizations. RIDE AR In this project, DAE, Skate Flanders, and DAE Studios join forces to equip an existing indoor half-pipe with interactive projection and tracking. Through this augmented reality layer, we enable experienced skaters to compete against each other through mini-games, enhancing the vi MimiQgame SPACE 2 Can AI models engage in realistic conversations with people and perform complex tasks (behaving as a specific persona, such as a client in a psychologist's session)? And how can we combine generative AI tools to create a credible embodied conversational agent? ERGO XR The objective is to create a Mixed Reality application that instructs students in proper and scientifically substantiated techniques for lifting and hoisting. XRehab The healthcare system in Belgium has been facing several challenges in recent years, including the cost of quality healthcare, changes in the demographic population, exponential growth in technological applications, and a growing number of people with multiple chronic conditions. Filter Expertisedomein Productontwerp, Digital Design & Arts (5) Onderwijs (3) Tech & IT (2) Architectuur, Energie & Bouw (2) Gezondheid & Zorg (1) Mens & Samenleving (1) Sport, Toerisme & Recreatie (1) Media & Communicatie (1) Business & Ondernemen (0) Kernwoorden ar/vr/xr (21) ai (21) energie (10) blockchain (6) digital applications (5) 5g (5) (-) social creativity (4) didactiek (4) co-creatie (3) stem (3) (-) game technology (3) ux - user experience (2) ui - user interfaces (2) (-) mixed reality (2) coaching (1) motivatie (1) blended learning (1) simulatie onderwijs (1) Thema's stem/steam (3) onderwijs en vorming (2) digital health (1) digital skills & mediawijsheid (1) marketing & communicatie (1) digitale tools (1) product design (1) Zoeken op tekst