QUINDO4 Quindo is a hub where young people in Kortrijk are provided with the tools to learn and refine cross-media skills. It's a place where, under guidance, they can produce and present content on an online platform, with streaming radio at its core. KidBeats How does listening to music affect brain development? The KidBeats project considers music as a crucial factor in children's development, although technology isn't fully prepared to bridge the gap between musicians and children. TEENIE TINY HOUSES From conversations with partners in the construction sector, it became evident that there is untapped potential for integrating STEM into the construction industry. SD GUERILLARTS A group of young people aged 14 and above will collaborate on spotlighting the Sustainable Development Goals (SDGs) through an artistic-technological intervention in their city/town. A program will be established in collaboration with local youth organizations. Sleepcoach 1in 3 people lacks sufficient sleep. Sleep is crucial for our mental and physical functioning in both the short and long term. Through this Practice-Oriented Research (PWO) project, we are developing a prevention program emphasizing the importance of sleep and good sleep hygiene. SPACE 2 Can AI models engage in realistic conversations with people and perform complex tasks (behaving as a specific persona, such as a client in a psychologist's session)? And how can we combine generative AI tools to create a credible embodied conversational agent? Filter Expertisedomein Productontwerp, Digital Design & Arts (4) Onderwijs (3) Architectuur, Energie & Bouw (2) Tech & IT (1) Gezondheid & Zorg (1) Media & Communicatie (1) Business & Ondernemen (0) Mens & Samenleving (0) Sport, Toerisme & Recreatie (0) Kernwoorden ar/vr/xr (21) ai (21) energie (10) blockchain (6) digital applications (5) 5g (5) (-) social creativity (4) didactiek (4) co-creatie (3) stem (3) game technology (3) ux - user experience (2) ui - user interfaces (2) mixed reality (2) (-) coaching (1) motivatie (1) (-) blended learning (1) simulatie onderwijs (1) Thema's stem/steam (3) preventieve gezondheid (1) digital skills & mediawijsheid (1) marketing & communicatie (1) onderwijs en vorming (1) gezondheidsbevordering (1) slaaphygiëne (1) product design (1) Zoeken op tekst