ProeftuinMedia XR5G Will we soon see (even more) virtual reality integrated into traditional TV news broadcasts? Will we have real-time statistics of football players displayed on our smartphones during matches? XR Factor XR Factor aims to survey Flemish secondary schools with dual finality and/or labor market finality that have diverse XR expertise. To obtain a comprehensive overview, we also engage in conversations with external stakeholders involved in XR implementations in schools. 5G-Pilot HealthCare Through the deployment of a high-quality 5G network, the Westhoek becomes a true smart region. This aligns with the objectives of the integrated economic regional vision of the Westhoek, 'The Westhoek Impulse Plan.' 5G-Pilot Zeevaart This project harnesses 5G technology for unmanned navigation on inland waterways, focusing on semi-autonomous inland navigation with support through 5G connectivity. Howest is exploring the possibilities of a 360° camera and VR applications on the boat & will conduct field tests. REALPRINT For the manufacturing sector in the plastics industry, bridging the gap between prototypes and production is a challenge. Howest aims to provide guidance to companies in building end-product-oriented prototypes, enabling them to make better design decisions. Pagination First page Previous page 1 2 3 Filter Expertisedomein Tech & IT (12) Productontwerp, Digital Design & Arts (9) Onderwijs (5) Sport, Toerisme & Recreatie (5) Gezondheid & Zorg (4) Media & Communicatie (4) Architectuur, Energie & Bouw (2) Business & Ondernemen (1) Mens & Samenleving (0) Kernwoorden ai (21) (-) ar/vr/xr (20) energie (9) blockchain (6) digital applications (5) 5g (5) (-) social creativity (4) didactiek (4) co-creatie (3) stem (3) storytelling (2) design thinking (2) iot (2) game technology (2) ux - user experience (2) ui - user interfaces (2) mixed reality (2) (-) podcasts (1) coaching (1) motivatie (1) blended learning (1) nanosequencing (1) simulatie onderwijs (1) business optimalisation (1) (-) kunststoffen (1) 3d print (1) web 3 (1) iteratied design proces (1) Thema's cyber security (5) stem/steam (3) game ontwikkeling en technologie (2) digital skills & mediawijsheid (2) marketing & communicatie (2) onderwijs en vorming (2) didactische innovatie (2) product design (2) industrie 4.0 (1) educatieve technologie (1) digital health (1) digitale tools (1) vermaatschappelijking van zorg en welzijn (1) gen z (1) metaverse (1) audio (1) revalidatie (1) Zoeken op tekst