POWERITUP From the Level-Up project, a follow-up initiative has been established, aimed at professionalizing teachers of the 3rd grade in secondary education focusing on the labor market and double finality, enabling them to enhance digital competencies and data literacy of their students. TEENIE TINY HOUSES From conversations with partners in the construction sector, it became evident that there is untapped potential for integrating STEM into the construction industry. SD GUERILLARTS A group of young people aged 14 and above will collaborate on spotlighting the Sustainable Development Goals (SDGs) through an artistic-technological intervention in their city/town. A program will be established in collaboration with local youth organizations. BiKC infrastructuur Many universities, laboratories, and businesses lack the knowledge, expertise, or resources to hire a full-time bioinformatician. The Bioinformatics Knowledge Center (BiKC) addresses this need through practical research and services. REALPRINT For the manufacturing sector in the plastics industry, bridging the gap between prototypes and production is a challenge. Howest aims to provide guidance to companies in building end-product-oriented prototypes, enabling them to make better design decisions. Pagination First page Previous page 1 2 3 Filter Expertisedomein Tech & IT (14) Productontwerp, Digital Design & Arts (8) Onderwijs (6) Sport, Toerisme & Recreatie (5) Gezondheid & Zorg (4) Media & Communicatie (3) Architectuur, Energie & Bouw (2) Business & Ondernemen (1) Mens & Samenleving (0) Kernwoorden ai (21) (-) ar/vr/xr (20) energie (9) blockchain (6) digital applications (5) 5g (5) social creativity (4) didactiek (4) (-) co-creatie (3) stem (3) storytelling (2) design thinking (2) iot (2) game technology (2) ux - user experience (2) ui - user interfaces (2) mixed reality (2) podcasts (1) coaching (1) motivatie (1) blended learning (1) (-) nanosequencing (1) simulatie onderwijs (1) business optimalisation (1) kunststoffen (1) (-) 3d print (1) web 3 (1) iteratied design proces (1) Thema's cyber security (5) didactische innovatie (3) game ontwikkeling en technologie (2) digital skills & mediawijsheid (2) stem/steam (2) industrie 4.0 (1) educatieve technologie (1) digital health (1) marketing & communicatie (1) onderwijs en vorming (1) digitale tools (1) big data and analytics (1) vermaatschappelijking van zorg en welzijn (1) product design (1) gen z (1) metaverse (1) audio (1) revalidatie (1) Zoeken op tekst