TEENIE TINY HOUSES From conversations with partners in the construction sector, it became evident that there is untapped potential for integrating STEM into the construction industry. SD GUERILLARTS A group of young people aged 14 and above will collaborate on spotlighting the Sustainable Development Goals (SDGs) through an artistic-technological intervention in their city/town. A program will be established in collaboration with local youth organizations. ERGO XR The objective is to create a Mixed Reality application that instructs students in proper and scientifically substantiated techniques for lifting and hoisting. XRehab The healthcare system in Belgium has been facing several challenges in recent years, including the cost of quality healthcare, changes in the demographic population, exponential growth in technological applications, and a growing number of people with multiple chronic conditions. Pagination First page Previous page 1 2 Filter Expertisedomein Architectuur, Energie & Bouw (9) Tech & IT (8) Onderwijs (3) Productontwerp, Digital Design & Arts (2) Gezondheid & Zorg (1) Mens & Samenleving (1) Sport, Toerisme & Recreatie (1) Business & Ondernemen (0) Media & Communicatie (0) Kernwoorden ai (21) ar/vr/xr (20) (-) energie (9) blockchain (6) digital applications (5) 5g (5) social creativity (4) didactiek (4) co-creatie (3) (-) stem (3) storytelling (2) design thinking (2) iot (2) game technology (2) ux - user experience (2) ui - user interfaces (2) (-) mixed reality (2) podcasts (1) coaching (1) motivatie (1) blended learning (1) nanosequencing (1) simulatie onderwijs (1) business optimalisation (1) kunststoffen (1) 3d print (1) web 3 (1) iteratied design proces (1) Thema's industrie 4.0 (3) stem/steam (2) digitale tools (2) big data and analytics (2) voedingsindustrie (2) digital health (1) onderwijs en vorming (1) cyber security (1) revalidatie (1) duurzaamheid (1) Zoeken op tekst