URBAN XR LAB Within URBAN XR LAB, we will explore how to actively engage 14+ youth in (re)designing spaces, focusing onsustainable use of space and the potential of Extended Reality (XR) for visualization and simulation of designs. TEENIE TINY HOUSES From conversations with partners in the construction sector, it became evident that there is untapped potential for integrating STEM into the construction industry. SD GUERILLARTS A group of young people aged 14 and above will collaborate on spotlighting the Sustainable Development Goals (SDGs) through an artistic-technological intervention in their city/town. A program will be established in collaboration with local youth organizations. REALPRINT For the manufacturing sector in the plastics industry, bridging the gap between prototypes and production is a challenge. Howest aims to provide guidance to companies in building end-product-oriented prototypes, enabling them to make better design decisions. Filter Expertisedomein Onderwijs (3) Productontwerp, Digital Design & Arts (3) Architectuur, Energie & Bouw (2) Tech & IT (1) Gezondheid & Zorg (0) Business & Ondernemen (0) Mens & Samenleving (0) Sport, Toerisme & Recreatie (0) Media & Communicatie (0) Kernwoorden ai (21) ar/vr/xr (20) energie (9) blockchain (6) digital applications (5) 5g (5) social creativity (4) didactiek (4) co-creatie (3) (-) stem (3) storytelling (2) design thinking (2) iot (2) game technology (2) ux - user experience (2) ui - user interfaces (2) mixed reality (2) podcasts (1) coaching (1) motivatie (1) blended learning (1) nanosequencing (1) simulatie onderwijs (1) business optimalisation (1) (-) kunststoffen (1) 3d print (1) web 3 (1) iteratied design proces (1) Thema's stem/steam (2) product design (1) duurzaamheid (1) Zoeken op tekst