EdHubAI This research explores two interconnected paths related to Artificial Intelligence (AI): interpreting results to provide better/individual guidance for students and investigating which AI applications could be beneficial for education. SPACE 2 Can AI models engage in realistic conversations with people and perform complex tasks (behaving as a specific persona, such as a client in a psychologist's session)? And how can we combine generative AI tools to create a credible embodied conversational agent? Be-Mobile The MCT/STAR lab research group of Howest will subcontract with Be-Mobile to investigate and develop possible Android and iOS smartphone applications aimed at ergonomic use by pedestrians and cyclists (active road users). DistractionDriving The proposed user study aims to assess the level of distraction during driving and evaluate the use of screens such as a smartphone or a car kit. BAR Brexit The regulations related to Brexit are rapidly evolving, demanding a thorough specialization that is highly time-intensive. Through this project, we aim to assess the necessary updates required in educational programs. Pagination First page Previous page 1 2 3 Filter Expertisedomein Tech & IT (22) Architectuur, Energie & Bouw (4) Gezondheid & Zorg (3) Onderwijs (2) Productontwerp, Digital Design & Arts (2) Sport, Toerisme & Recreatie (2) Business & Ondernemen (1) Mens & Samenleving (1) Media & Communicatie (0) Kernwoorden (-) ai (21) ar/vr/xr (20) energie (9) blockchain (6) digital applications (5) 5g (5) social creativity (4) didactiek (4) co-creatie (3) stem (3) storytelling (2) design thinking (2) iot (2) game technology (2) (-) ux - user experience (2) ui - user interfaces (2) mixed reality (2) podcasts (1) (-) coaching (1) motivatie (1) blended learning (1) nanosequencing (1) simulatie onderwijs (1) (-) business optimalisation (1) kunststoffen (1) 3d print (1) web 3 (1) iteratied design proces (1) Thema's cyber security (6) digitale tools (4) industrie 4.0 (3) big data and analytics (3) onderwijs en vorming (2) educatieve technologie (1) preventieve gezondheid (1) digital skills & mediawijsheid (1) didactische innovatie (1) gezondheidsbevordering (1) slaaphygiëne (1) innovatieve leeromgevingen (1) digitaal ondernemen en logistiek (1) metaverse (1) audio (1) logistiek 4.0 (1) voedingsindustrie (1) Zoeken op tekst