WEB3-MV-lab Howest aims to develop and open up advanced research infrastructure to support Flemish companies, governments, organizations and citizens during their digitalization. In that context, Howest will establish a WEB3 & Metaverse Experience Lab. BLING Blockchain, as a technology or rather as a concept, is still relatively young but has generated significant interest and enthusiasm worldwide among citizens, civic organizations, businesses, service providers, and governments. Future Flemish Pig The overall goal of the ICON project is to acquire knowledge about current challenges in pig production and processing chains in Flanders and enhance collaboration throughout the chain. UPSKILL Blue Energy To support the growth and development of the economically significant sector 'Blue Energy,' a state-of-the-art training center is being established in Bluebridge at the Ostend Science Park, in collaboration with POM West Flanders. iBM-Metaverse4SME The success of online shopping, coupled with the recent impact of COVID, is putting pressure on Flemish retail and the retail sector. This has direct consequences for store owners, who must reorganize themselves as pickup points for online shoppers or even close their stores. NLAB4CIT This project focuses on digital transformation in government. How can we enhance, expedite, and innovate public services to citizens through new technologies? SPACE 2 Can AI models engage in realistic conversations with people and perform complex tasks (behaving as a specific persona, such as a client in a psychologist's session)? And how can we combine generative AI tools to create a credible embodied conversational agent? URBAN XR LAB Within URBAN XR LAB, we will explore how to actively engage 14+ youth in (re)designing spaces, focusing onsustainable use of space and the potential of Extended Reality (XR) for visualization and simulation of designs. TEENIE TINY HOUSES From conversations with partners in the construction sector, it became evident that there is untapped potential for integrating STEM into the construction industry. SD GUERILLARTS A group of young people aged 14 and above will collaborate on spotlighting the Sustainable Development Goals (SDGs) through an artistic-technological intervention in their city/town. A program will be established in collaboration with local youth organizations. Pagination 1 2 Next page Last page Filter Expertisedomein Tech & IT (8) Onderwijs (4) Architectuur, Energie & Bouw (3) Productontwerp, Digital Design & Arts (3) Gezondheid & Zorg (1) Mens & Samenleving (1) Sport, Toerisme & Recreatie (1) Media & Communicatie (1) Business & Ondernemen (0) Kernwoorden ar/vr/xr (21) ai (21) energie (10) (-) blockchain (6) digital applications (5) 5g (5) social creativity (4) didactiek (4) co-creatie (3) (-) stem (3) game technology (3) ux - user experience (2) ui - user interfaces (2) (-) mixed reality (2) coaching (1) motivatie (1) (-) blended learning (1) simulatie onderwijs (1) Thema's stem/steam (2) digitale tools (2) digital health (1) onderwijs en vorming (1) cyber security (1) metaverse (1) Zoeken op tekst