BLING Blockchain, as a technology or rather as a concept, is still relatively young but has generated significant interest and enthusiasm worldwide among citizens, civic organizations, businesses, service providers, and governments. EXERGAME Howest and Sport Flanders have developed expertise in the niche field of 'exergames' or 'interactive movement games' through the Sports Innovation Campus. Through this collaboration, we are establishing a space for research, education, and services on this theme. From Howest, our DIPSTER 2_0 During this project, an online learning platform is being developed where educational objectives related to digital competencies can be addressed. Future Flemish Pig The overall goal of the ICON project is to acquire knowledge about current challenges in pig production and processing chains in Flanders and enhance collaboration throughout the chain. BC4P The objective of the research is to develop an innovative blockchain technology for a secure energy market utilizing renewable energy. Additionally, the aim is to expand market opportunities for blockchain and energy system transformation for SME's in the Euregio. LDE DIGIHUB Many Flemish SMEs still have substantial steps to take in the digitalization process. At the same time, we observe that numerous organizations offer support in this digitalization process at various stages of the transformation path. AI Pathfinder The overall aim of the AI-PathFinder project is to investigate how Flemish food companies should be supported in developing their AI strategies, thereby accelerating the concrete adoption of AI. Care4XR Since January 2021, SIOPA (Smart Immersive Occupational Performance Assessment) has been underway as a practice-oriented scientific research project (PWO). VR (Virtual Reality) applications are being developed for individuals with acquired brain injury and visual difficulties. Healthy Howest The Healthy Howest project aims to develop a health policy for Howest students and staff. A policy plan is being devised to promote physical, mental, and social well-being among both staff and students. GAICIA How can we protect industrial networks from cyberattacks by using artificial intelligence to predict hackers' behavior? GAICIA (Utilizing Behavior-Based Artificial Intelligence Against Cyber-Industrial Attacks) seeks to answer this question during this research. Pagination First page Previous page 1 2 3 4 5 6 7 8 Next page Last page Filter Expertisedomein (-) Tech & IT (58) Onderwijs (32) (-) Gezondheid & Zorg (24) Productontwerp, Digital Design & Arts (21) Sport, Toerisme & Recreatie (18) Architectuur, Energie & Bouw (16) Mens & Samenleving (13) Media & Communicatie (10) Business & Ondernemen (4) Kernwoorden ai (20) ar/vr/xr (13) energie (6) blockchain (5) 5g (4) digital applications (3) didactiek (2) iot (2) ux - user experience (2) ui - user interfaces (2) coaching (1) motivatie (1) co-creatie (1) blended learning (1) stem (1) nanosequencing (1) game technology (1) simulatie onderwijs (1) mixed reality (1) web 3 (1) Thema's cyber security (14) digitale tools (13) preventieve gezondheid (9) digital health (9) onderwijs en vorming (7) industrie 4.0 (6) gezonde omgeving (6) quality of life (6) educatieve technologie (5) digital skills & mediawijsheid (5) didactische innovatie (5) big data and analytics (5) digitaal ondernemen en logistiek (4) welzijn in het onderwijs (4) palliatieve zorg (3) sociale interventies met impact (3) sport & coaching (3) innovatieve leeromgevingen (3) vermaatschappelijking van zorg en welzijn (3) healthy aging (3) marketing & communicatie (2) stem/steam (2) vital cities (2) gezondheidsbevordering (2) product design (2) metaverse (2) duurzaamheid (2) d4e1 (2) innovatie (2) game ontwikkeling en technologie (1) slaaphygiëne (1) innovatieve ondersteuning in en door de gemeenschap (1) audio (1) ondernemerschap (1) logistiek 4.0 (1) Zoeken op tekst