Care4XR Since January 2021, SIOPA (Smart Immersive Occupational Performance Assessment) has been underway as a practice-oriented scientific research project (PWO). VR (Virtual Reality) applications are being developed for individuals with acquired brain injury and visual difficulties. Healthy Howest The Healthy Howest project aims to develop a health policy for Howest students and staff. A policy plan is being devised to promote physical, mental, and social well-being among both staff and students. MetaTec Metagenomic analysis involves studying all the DNA present in an isolated sample, simultaneously identifying multiple microorganisms for various applications, such as pathogen detection or resistance. Kapitein Werkgeluk The aim of the project is to firmly embed Job Satisfaction in secondary education. Keeping teachers happy on board is the guiding principle. Because without Job Satisfaction, no one sails smoothly. IVART The clinical (pediatric) ophthalmic practice is confronted daily with the limitations of available visual assessment and rehabilitation tools. Ophthalmologists consistently face challenges in obtaining reliable results from vision tests in children. Pendelfonds The commuting system needs to be more sustainable. The proportion of cycling and public transport in commuting needs to increase. To achieve these objectives, the Commuting Fund has been established.The Commuting Fund will undertake various actions to attain these goals: EscapePZ We collaborate with palliative care specialist nurses to develop escape games that will later be made freely available in the sector. These games offer an innovative way to interact, test problem-solving abilities, and face challenges. 5G-Pilot HealthCare Through the deployment of a high-quality 5G network, the Westhoek becomes a true smart region. This aligns with the objectives of the integrated economic regional vision of the Westhoek, 'The Westhoek Impulse Plan.' REMOTE COACHING In this project, we are exploring the possibility of developing a virtual movement platform where movements are felt 'real' in real-time. There is a high dropout rate when individuals are asked to follow an exercise program alone or remotely after an initial start with a coach. QUINDO4 Quindo is a hub where young people in Kortrijk are provided with the tools to learn and refine cross-media skills. It's a place where, under guidance, they can produce and present content on an online platform, with streaming radio at its core. Pagination First page Previous page 1 2 3 4 Next page Last page Filter Expertisedomein Tech & IT (58) Onderwijs (32) Gezondheid & Zorg (25) Productontwerp, Digital Design & Arts (21) (-) Sport, Toerisme & Recreatie (19) Architectuur, Energie & Bouw (16) (-) Mens & Samenleving (13) (-) Media & Communicatie (10) Business & Ondernemen (4) Kernwoorden ar/vr/xr (7) ai (3) storytelling (2) mixed reality (2) podcasts (1) social creativity (1) digital applications (1) blockchain (1) 5g (1) iteratied design proces (1) Thema's digital health (9) preventieve gezondheid (7) digitale tools (7) sociale interventies met impact (6) gezonde omgeving (6) onderwijs en vorming (5) vital cities (5) quality of life (4) digital skills & mediawijsheid (3) marketing & communicatie (3) sport & coaching (3) digital storytelling and influencing (3) educatieve technologie (2) palliatieve zorg (2) stem/steam (2) digitaal ondernemen en logistiek (2) vermaatschappelijking van zorg en welzijn (2) healthy aging (2) innovatieve ondersteuning in en door de gemeenschap (2) innovatie (2) game ontwikkeling en technologie (1) circulaire economie (1) cyber security (1) sociale businessmodellen (1) didactische innovatie (1) gezondheidsbevordering (1) innovatieve leeromgevingen (1) big data and analytics (1) product design (1) welzijn in het onderwijs (1) gen z (1) ondernemerschap (1) revalidatie (1) duurzaamheid (1) d4e1 (1) gender en gelijke kansen (1) Zoeken op tekst