REALPRINT For the manufacturing sector in the plastics industry, bridging the gap between prototypes and production is a challenge. Howest aims to provide guidance to companies in building end-product-oriented prototypes, enabling them to make better design decisions. R3PACK FUTUR-US This practice-based research challenges how designers can explore new concepts related to the sustainable development of ecosystems from more-than-human perspectives. GalvanEyez Infra Creating digital content (marketing campaigns, websites, apps and VR/AR applications) requires a thorough understanding of end-user experiences and responses. Traditional methods such as surveys provide valuable insights, but often miss the unconscious responses. CICO hub Southwest Flanders is renowned as Belgium's production hub, hosting one out of every three manufacturing companies in the country. Many of these organizations are under pressure to transform into industries that handle available materials and resources in a more sustainable manne TESTEREP How has the Flemish coastal landscape evolved over the past 5000 years, both at sea and on land? Which areas were flooded and eroded during storm surges? What archaeological traces of past habitation and exploitation are preserved on land and in the sea? EXERGAME Howest and Sport Flanders have developed expertise in the niche field of 'exergames' or 'interactive movement games' through the Sports Innovation Campus. Through this collaboration, we are establishing a space for research, education, and services on this theme. From Howest, our DFAM In the design.nexus research group at Ghent University, a methodology was developed during a doctoral study to simplify and make the manual assembly process more intuitive, even during the product development stage. Blue Balance The Blue BALANCE project aims to create support among citizens and tourists for sustainable economic activities along the coast (including coastal protection, blue food, renewable energy, ports, and tourism). KidBeats How does listening to music affect brain development? The KidBeats project considers music as a crucial factor in children's development, although technology isn't fully prepared to bridge the gap between musicians and children. Pagination 1 2 3 4 Next page Last page Filter Expertisedomein Tech & IT (58) Onderwijs (32) Gezondheid & Zorg (24) (-) Productontwerp, Digital Design & Arts (21) Sport, Toerisme & Recreatie (18) Architectuur, Energie & Bouw (16) Mens & Samenleving (13) (-) Media & Communicatie (10) (-) Business & Ondernemen (4) Kernwoorden ar/vr/xr (7) social creativity (4) storytelling (2) digital applications (2) co-creatie (2) ai (2) stem (2) design thinking (2) game technology (2) podcasts (1) blockchain (1) didactiek (1) blended learning (1) 5g (1) simulatie onderwijs (1) business optimalisation (1) kunststoffen (1) 3d print (1) Thema's game ontwikkeling en technologie (5) digital skills & mediawijsheid (4) marketing & communicatie (4) stem/steam (4) digitaal ondernemen en logistiek (3) product design (3) digital storytelling and influencing (3) digital health (2) onderwijs en vorming (2) circulaire economie (2) sport & coaching (2) gen z (2) metaverse (2) ondernemerschap (2) innovatie (2) preventieve gezondheid (1) digitale tools (1) sociale businessmodellen (1) didactische innovatie (1) audio (1) revalidatie (1) logistiek 4.0 (1) d4e1 (1) Zoeken op tekst