Healthy Howest The Healthy Howest project aims to develop a health policy for Howest students and staff. A policy plan is being devised to promote physical, mental, and social well-being among both staff and students. Blue Balance The Blue BALANCE project aims to create support among citizens and tourists for sustainable economic activities along the coast (including coastal protection, blue food, renewable energy, ports, and tourism). YET The research group Vital Cities, in collaboration with the researchers from Howest's Sizing Servers Lab (MCT), will develop a mobile tool that can be used as a participation tool, research instrument, and educational tool. KidBeats How does listening to music affect brain development? The KidBeats project considers music as a crucial factor in children's development, although technology isn't fully prepared to bridge the gap between musicians and children. Urban meiden Research indicates that socially active sports practices are empowering and contribute to a positive perception of young people in disadvantaged neighborhoods. MetaTec Metagenomic analysis involves studying all the DNA present in an isolated sample, simultaneously identifying multiple microorganisms for various applications, such as pathogen detection or resistance. Vital Brains App The exploratory Practice-Based Research (PWO) project has yielded valuable insights into the potential of the Vital Brains App. The objective of this project is to assist the field by delivering a finalized product, enabling individuals to swiftly access specialized support. PUW! In Flemish education, there is often talk of working excellently and maximizing talent, but at the same time, the least attention is paid to those who have the most potential and, as a result, they are at risk of dropping out. Kapitein Werkgeluk The aim of the project is to firmly embed Job Satisfaction in secondary education. Keeping teachers happy on board is the guiding principle. Because without Job Satisfaction, no one sails smoothly. Muziek id metaverse Internationally, there is a growing trend of cross-over collaborations between the gaming industry and the music sector, experimenting with virtual productions. Pagination First page Previous page 1 2 3 4 5 6 Next page Last page Filter Expertisedomein Tech & IT (58) Onderwijs (32) (-) Gezondheid & Zorg (24) (-) Productontwerp, Digital Design & Arts (21) Sport, Toerisme & Recreatie (18) Architectuur, Energie & Bouw (16) (-) Mens & Samenleving (13) Media & Communicatie (10) Business & Ondernemen (4) Kernwoorden ar/vr/xr (8) ai (5) social creativity (3) digital applications (3) co-creatie (2) stem (2) design thinking (2) game technology (2) 5g (2) coaching (1) motivatie (1) didactiek (1) blended learning (1) simulatie onderwijs (1) kunststoffen (1) 3d print (1) mixed reality (1) Thema's preventieve gezondheid (10) digital health (9) digitale tools (9) sociale interventies met impact (8) gezonde omgeving (7) quality of life (6) game ontwikkeling en technologie (5) vital cities (5) onderwijs en vorming (4) stem/steam (4) product design (4) welzijn in het onderwijs (4) educatieve technologie (3) palliatieve zorg (3) sport & coaching (3) vermaatschappelijking van zorg en welzijn (3) healthy aging (3) marketing & communicatie (2) didactische innovatie (2) gezondheidsbevordering (2) big data and analytics (2) digital storytelling and influencing (2) innovatieve ondersteuning in en door de gemeenschap (2) metaverse (2) d4e1 (2) digital skills & mediawijsheid (1) circulaire economie (1) cyber security (1) slaaphygiëne (1) innovatieve leeromgevingen (1) gen z (1) audio (1) revalidatie (1) duurzaamheid (1) innovatie (1) gender en gelijke kansen (1) Zoeken op tekst