REALPRINT For the manufacturing sector in the plastics industry, bridging the gap between prototypes and production is a challenge. Howest aims to provide guidance to companies in building end-product-oriented prototypes, enabling them to make better design decisions. ERGO XR The objective is to create a Mixed Reality application that instructs students in proper and scientifically substantiated techniques for lifting and hoisting. YET 20 "The best is YET to come" builds on the research project YET (Youth Environment & engagement Tool) that was commissioned by the Flemish Community, Department of the Environment and fitted into the grant call "Together we imagine space." Brugge beweegt The project Bruges Moves is a structural collaboration between Howest and the City of Bruges to engage students in encouraging all residents of Bruges to participate in physical activity. R3PACK NursEduPal@Euro An international consortium collaborates on innovation in palliative care education of bachelor-degree nurses. Health Tech Labs 'Upscaling Health Tech labs for Accelerating Innovations' aims to expand the digital health knowledge boulevard from Bruges. After all, the many digital technologies (MHealth, XR, AI big data,...) do not yet always find their way to the customer and the healthcare professional. Sleepcoach 1in 3 people lacks sufficient sleep. Sleep is crucial for our mental and physical functioning in both the short and long term. Through this Practice-Oriented Research (PWO) project, we are developing a prevention program emphasizing the importance of sleep and good sleep hygiene. PoST-IT In PoST-IT, three areas of expertise within Howest are innovatively connected: (1) politicizing social work, (2) evaluation and impact of social interventions, and (3) data sciences. FUTUR-US This practice-based research challenges how designers can explore new concepts related to the sustainable development of ecosystems from more-than-human perspectives. Pagination 1 2 3 4 5 6 Next page Last page Filter Expertisedomein Tech & IT (58) Onderwijs (32) (-) Gezondheid & Zorg (24) (-) Productontwerp, Digital Design & Arts (21) Sport, Toerisme & Recreatie (18) Architectuur, Energie & Bouw (16) (-) Mens & Samenleving (13) Media & Communicatie (10) Business & Ondernemen (4) Kernwoorden ar/vr/xr (8) ai (5) social creativity (3) digital applications (3) co-creatie (2) stem (2) design thinking (2) game technology (2) 5g (2) coaching (1) motivatie (1) didactiek (1) blended learning (1) simulatie onderwijs (1) kunststoffen (1) 3d print (1) mixed reality (1) Thema's preventieve gezondheid (10) digital health (9) digitale tools (9) sociale interventies met impact (8) gezonde omgeving (7) quality of life (6) game ontwikkeling en technologie (5) vital cities (5) onderwijs en vorming (4) stem/steam (4) product design (4) welzijn in het onderwijs (4) educatieve technologie (3) palliatieve zorg (3) sport & coaching (3) vermaatschappelijking van zorg en welzijn (3) healthy aging (3) marketing & communicatie (2) didactische innovatie (2) gezondheidsbevordering (2) big data and analytics (2) digital storytelling and influencing (2) innovatieve ondersteuning in en door de gemeenschap (2) metaverse (2) d4e1 (2) digital skills & mediawijsheid (1) circulaire economie (1) cyber security (1) slaaphygiëne (1) innovatieve leeromgevingen (1) gen z (1) audio (1) revalidatie (1) duurzaamheid (1) innovatie (1) gender en gelijke kansen (1) Zoeken op tekst