DFAM In the design.nexus research group at Ghent University, a methodology was developed during a doctoral study to simplify and make the manual assembly process more intuitive, even during the product development stage. Blue Balance The Blue BALANCE project aims to create support among citizens and tourists for sustainable economic activities along the coast (including coastal protection, blue food, renewable energy, ports, and tourism). KidBeats How does listening to music affect brain development? The KidBeats project considers music as a crucial factor in children's development, although technology isn't fully prepared to bridge the gap between musicians and children. Muziek id metaverse Internationally, there is a growing trend of cross-over collaborations between the gaming industry and the music sector, experimenting with virtual productions. TEENIE TINY HOUSES From conversations with partners in the construction sector, it became evident that there is untapped potential for integrating STEM into the construction industry. SD GUERILLARTS A group of young people aged 14 and above will collaborate on spotlighting the Sustainable Development Goals (SDGs) through an artistic-technological intervention in their city/town. A program will be established in collaboration with local youth organizations. VPS infrastructuur Digital Arts & Entertainment possesses a professional green screen film set, including a crane system and peripherals. Attached to this setup is an advanced motion capture technology (20 Optitrack cameras) allowing the movements of 3 to 4 individuals to be captured simultaneously MimiQgame Oasis In order to successfully adapt to the changing, increasingly fragmented media consumption habits of young people and the growing international competition, media players need to undergo a digital transformation to create innovative multimedia content across all possible platforms ProeftuinMedia XR5G Will we soon see (even more) virtual reality integrated into traditional TV news broadcasts? Will we have real-time statistics of football players displayed on our smartphones during matches? Pagination First page Previous page 1 2 3 4 5 Next page Last page Filter Expertisedomein Tech & IT (58) Onderwijs (32) (-) Gezondheid & Zorg (24) (-) Productontwerp, Digital Design & Arts (21) Sport, Toerisme & Recreatie (18) Architectuur, Energie & Bouw (16) Mens & Samenleving (13) Media & Communicatie (10) (-) Business & Ondernemen (4) Kernwoorden ar/vr/xr (8) ai (4) social creativity (3) digital applications (2) co-creatie (2) stem (2) design thinking (2) game technology (2) 5g (2) coaching (1) motivatie (1) didactiek (1) blended learning (1) simulatie onderwijs (1) business optimalisation (1) kunststoffen (1) 3d print (1) Thema's preventieve gezondheid (9) digital health (8) digitale tools (6) game ontwikkeling en technologie (5) gezonde omgeving (5) quality of life (5) welzijn in het onderwijs (4) palliatieve zorg (3) sociale interventies met impact (3) onderwijs en vorming (3) stem/steam (3) vermaatschappelijking van zorg en welzijn (3) healthy aging (3) product design (3) educatieve technologie (2) marketing & communicatie (2) circulaire economie (2) didactische innovatie (2) sport & coaching (2) gezondheidsbevordering (2) big data and analytics (2) metaverse (2) d4e1 (2) innovatie (2) digital skills & mediawijsheid (1) cyber security (1) sociale businessmodellen (1) vital cities (1) slaaphygiëne (1) innovatieve leeromgevingen (1) digitaal ondernemen en logistiek (1) digital storytelling and influencing (1) gen z (1) audio (1) ondernemerschap (1) revalidatie (1) logistiek 4.0 (1) duurzaamheid (1) Zoeken op tekst