XR Factor XR Factor aims to survey Flemish secondary schools with dual finality and/or labor market finality that have diverse XR expertise. To obtain a comprehensive overview, we also engage in conversations with external stakeholders involved in XR implementations in schools. Be-Mobile The MCT/STAR lab research group of Howest will subcontract with Be-Mobile to investigate and develop possible Android and iOS smartphone applications aimed at ergonomic use by pedestrians and cyclists (active road users). CoT - EMS DOE For cities, keeping the energy bill affordable is a challenge. Howest is assisting Kortrijk city in this regard. Through pilot projects in Kortrijk Weide and Transfo Zwevegem, the Smart Technology Energy lab is developing a data architecture for smart control of energy systems. 5G-Pilot HealthCare Through the deployment of a high-quality 5G network, the Westhoek becomes a true smart region. This aligns with the objectives of the integrated economic regional vision of the Westhoek, 'The Westhoek Impulse Plan.' 5G-Pilot Zeevaart This project harnesses 5G technology for unmanned navigation on inland waterways, focusing on semi-autonomous inland navigation with support through 5G connectivity. Howest is exploring the possibilities of a 360° camera and VR applications on the boat & will conduct field tests. AID Generative AI is currently experiencing a significant surge. AI enthusiasts see endless opportunities, while doomsayers predict the downfall of creative professions and disruption in education. This research focuses on the role of AI applications in the creative sector. EdHubAI This research explores two interconnected paths related to Artificial Intelligence (AI): interpreting results to provide better/individual guidance for students and investigating which AI applications could be beneficial for education. HA in beleid Due to the increasing aging population and the associated societal challenges, focusing on healthy and active aging is gaining importance. Local governments can play a crucial role in this by implementing an age-friendly policy. REMOTE COACHING In this project, we are exploring the possibility of developing a virtual movement platform where movements are felt 'real' in real-time. There is a high dropout rate when individuals are asked to follow an exercise program alone or remotely after an initial start with a coach. No-code voor digital Many software projects still face challenges, leading to failures due to budget or deadline overruns or delivering products that don't meet client expectations, despite the use of agile methodologies that involve clients closely in the project. Pagination First page Previous page 1 2 3 4 5 6 7 8 Next page Last page Filter Expertisedomein (-) Tech & IT (58) Onderwijs (32) Gezondheid & Zorg (24) (-) Productontwerp, Digital Design & Arts (21) Sport, Toerisme & Recreatie (18) Architectuur, Energie & Bouw (16) Mens & Samenleving (13) Media & Communicatie (10) (-) Business & Ondernemen (4) Kernwoorden ai (20) ar/vr/xr (15) energie (6) blockchain (5) 5g (5) digital applications (4) social creativity (3) co-creatie (3) stem (3) didactiek (2) design thinking (2) iot (2) game technology (2) ux - user experience (2) ui - user interfaces (2) blended learning (1) nanosequencing (1) simulatie onderwijs (1) business optimalisation (1) kunststoffen (1) 3d print (1) mixed reality (1) web 3 (1) Thema's cyber security (14) digitale tools (12) digital health (7) industrie 4.0 (6) game ontwikkeling en technologie (5) digital skills & mediawijsheid (5) digitaal ondernemen en logistiek (5) big data and analytics (5) educatieve technologie (4) preventieve gezondheid (4) onderwijs en vorming (4) stem/steam (4) didactische innovatie (4) product design (4) sport & coaching (3) gezonde omgeving (3) quality of life (3) metaverse (3) innovatie (3) marketing & communicatie (2) circulaire economie (2) vital cities (2) innovatieve leeromgevingen (2) ondernemerschap (2) logistiek 4.0 (2) d4e1 (2) sociale businessmodellen (1) gezondheidsbevordering (1) vermaatschappelijking van zorg en welzijn (1) healthy aging (1) digital storytelling and influencing (1) innovatieve ondersteuning in en door de gemeenschap (1) welzijn in het onderwijs (1) gen z (1) audio (1) revalidatie (1) duurzaamheid (1) Zoeken op tekst