EXERGAME Howest and Sport Flanders have developed expertise in the niche field of 'exergames' or 'interactive movement games' through the Sports Innovation Campus. Through this collaboration, we are establishing a space for research, education, and services on this theme. From Howest, our REMOTE COACHING In this project, we are exploring the possibility of developing a virtual movement platform where movements are felt 'real' in real-time. There is a high dropout rate when individuals are asked to follow an exercise program alone or remotely after an initial start with a coach. Filter Expertisedomein Tech & IT (3) (-) Gezondheid & Zorg (2) Productontwerp, Digital Design & Arts (2) Sport, Toerisme & Recreatie (2) Mens & Samenleving (1) Architectuur, Energie & Bouw (0) Onderwijs (0) Business & Ondernemen (0) (-) Media & Communicatie (0) Kernwoorden Thema's preventieve gezondheid (9) digital health (9) onderwijs en vorming (5) digitale tools (5) gezonde omgeving (5) quality of life (5) welzijn in het onderwijs (4) palliatieve zorg (3) sociale interventies met impact (3) digital skills & mediawijsheid (3) marketing & communicatie (3) vermaatschappelijking van zorg en welzijn (3) healthy aging (3) educatieve technologie (2) stem/steam (2) (-) sport & coaching (2) gezondheidsbevordering (2) digitaal ondernemen en logistiek (2) big data and analytics (2) digital storytelling and influencing (2) d4e1 (2) innovatie (2) game ontwikkeling en technologie (1) circulaire economie (1) cyber security (1) sociale businessmodellen (1) didactische innovatie (1) vital cities (1) slaaphygiëne (1) innovatieve leeromgevingen (1) gen z (1) ondernemerschap (1) revalidatie (1) duurzaamheid (1) Zoeken op tekst