GalvanEyez Infra Creating digital content (marketing campaigns, websites, apps and VR/AR applications) requires a thorough understanding of end-user experiences and responses. Traditional methods such as surveys provide valuable insights, but often miss the unconscious responses. VITAL CITIES II More and more people are convinced of the importance of living in an environment that offers ample opportunities for physical activity. The COVID-19 pandemic has contributed to this, as many people rediscovered their own neighborhoods during lockdowns. YET The research group Vital Cities, in collaboration with the researchers from Howest's Sizing Servers Lab (MCT), will develop a mobile tool that can be used as a participation tool, research instrument, and educational tool. Filter Expertisedomein Mens & Samenleving (5) Tech & IT (4) (-) Sport, Toerisme & Recreatie (3) Media & Communicatie (3) Architectuur, Energie & Bouw (2) Productontwerp, Digital Design & Arts (2) Onderwijs (1) Gezondheid & Zorg (1) Business & Ondernemen (1) Kernwoorden ar/vr/xr (1) Thema's digital health (7) preventieve gezondheid (5) digitale tools (3) gezonde omgeving (3) palliatieve zorg (2) sociale interventies met impact (2) sport & coaching (2) (-) vital cities (2) quality of life (2) educatieve technologie (1) game ontwikkeling en technologie (1) (-) marketing & communicatie (1) onderwijs en vorming (1) cyber security (1) didactische innovatie (1) innovatieve leeromgevingen (1) big data and analytics (1) welzijn in het onderwijs (1) Zoeken op tekst