ERGO XR The objective is to create a Mixed Reality application that instructs students in proper and scientifically substantiated techniques for lifting and hoisting. YET 20 "The best is YET to come" builds on the research project YET (Youth Environment & engagement Tool) that was commissioned by the Flemish Community, Department of the Environment and fitted into the grant call "Together we imagine space." Sleepcoach 2 Studies show that good sleep enhances the vitality of both employees and organizations. In this project, a widely applicable training program is being developed for workplace wellbeing professionals. Filter Expertisedomein Onderwijs (13) Tech & IT (6) Gezondheid & Zorg (5) (-) Mens & Samenleving (3) Architectuur, Energie & Bouw (2) Sport, Toerisme & Recreatie (2) Media & Communicatie (2) Productontwerp, Digital Design & Arts (0) Business & Ondernemen (0) Kernwoorden ai (1) mixed reality (1) Thema's sociale interventies met impact (5) vital cities (5) digitale tools (4) preventieve gezondheid (3) gezonde omgeving (3) digital health (2) (-) onderwijs en vorming (2) quality of life (2) (-) educatieve technologie (1) stem/steam (1) sport & coaching (1) product design (1) digital storytelling and influencing (1) Zoeken op tekst