Brugge beweegt The project Bruges Moves is a structural collaboration between Howest and the City of Bruges to engage students in encouraging all residents of Bruges to participate in physical activity. PoST-IT In PoST-IT, three areas of expertise within Howest are innovatively connected: (1) politicizing social work, (2) evaluation and impact of social interventions, and (3) data sciences. Urban meiden Research indicates that socially active sports practices are empowering and contribute to a positive perception of young people in disadvantaged neighborhoods. Kapitein Werkgeluk The aim of the project is to firmly embed Job Satisfaction in secondary education. Keeping teachers happy on board is the guiding principle. Because without Job Satisfaction, no one sails smoothly. MJP Blended HV COVID-19 has demonstrated that utilizing digital communication tools, whether alone or in combination with face-to-face interactions, can greatly enhance the experiences of citizens, clients, and patients in their interactions with service providers, helpers, and healthcare profs Impact Lab The objective of this project is to establish an Impact Lab. Society is facing significant challenges that require changes and immediate actions. ERGO XR The objective is to create a Mixed Reality application that instructs students in proper and scientifically substantiated techniques for lifting and hoisting. Sleepcoach 2 Studies show that good sleep enhances the vitality of both employees and organizations. In this project, a widely applicable training program is being developed for workplace wellbeing professionals. Filter Expertisedomein Onderwijs (11) (-) Mens & Samenleving (7) Tech & IT (4) Gezondheid & Zorg (4) (-) Sport, Toerisme & Recreatie (2) Media & Communicatie (2) Architectuur, Energie & Bouw (1) Productontwerp, Digital Design & Arts (0) Business & Ondernemen (0) Kernwoorden digital applications (1) ai (1) mixed reality (1) Thema's digital health (9) preventieve gezondheid (7) digitale tools (7) (-) sociale interventies met impact (6) gezonde omgeving (6) vital cities (5) quality of life (4) (-) onderwijs en vorming (3) sport & coaching (3) educatieve technologie (2) palliatieve zorg (2) game ontwikkeling en technologie (1) marketing & communicatie (1) stem/steam (1) cyber security (1) didactische innovatie (1) innovatieve leeromgevingen (1) big data and analytics (1) product design (1) digital storytelling and influencing (1) welzijn in het onderwijs (1) Zoeken op tekst