REALPRINT For the manufacturing sector in the plastics industry, bridging the gap between prototypes and production is a challenge. Howest aims to provide guidance to companies in building end-product-oriented prototypes, enabling them to make better design decisions. Creativup Creativ'Up aims to support cross-border innovation initiatives in the cultural and creative sector through inspiration, networking, enhancement of entrepreneurial skills, and innovation/change coaching. KidBeats How does listening to music affect brain development? The KidBeats project considers music as a crucial factor in children's development, although technology isn't fully prepared to bridge the gap between musicians and children. ZorgSTEM The D4E1 Lab (Design for Everyone) within the Industrial Design Center (IDC) is one of the pioneers in human-centered and participatory healthcare innovation in Flanders, with successful projects like Makerhealth and Makeability. TEENIE TINY HOUSES From conversations with partners in the construction sector, it became evident that there is untapped potential for integrating STEM into the construction industry. SD GUERILLARTS A group of young people aged 14 and above will collaborate on spotlighting the Sustainable Development Goals (SDGs) through an artistic-technological intervention in their city/town. A program will be established in collaboration with local youth organizations. AID Generative AI is currently experiencing a significant surge. AI enthusiasts see endless opportunities, while doomsayers predict the downfall of creative professions and disruption in education. This research focuses on the role of AI applications in the creative sector. Filter Expertisedomein Tech & IT (13) Onderwijs (9) (-) Productontwerp, Digital Design & Arts (7) Gezondheid & Zorg (6) Architectuur, Energie & Bouw (4) Mens & Samenleving (4) Sport, Toerisme & Recreatie (3) Media & Communicatie (1) Business & Ondernemen (0) Kernwoorden social creativity (3) co-creatie (2) stem (2) Thema's game ontwikkeling en technologie (5) (-) product design (4) (-) stem/steam (3) digital health (2) marketing & communicatie (2) sport & coaching (2) metaverse (2) preventieve gezondheid (1) digital skills & mediawijsheid (1) (-) digitale tools (1) circulaire economie (1) didactische innovatie (1) digital storytelling and influencing (1) Zoeken op tekst