EXERGAME Howest and Sport Flanders have developed expertise in the niche field of 'exergames' or 'interactive movement games' through the Sports Innovation Campus. Through this collaboration, we are establishing a space for research, education, and services on this theme. From Howest, our REMOTE COACHING In this project, we are exploring the possibility of developing a virtual movement platform where movements are felt 'real' in real-time. There is a high dropout rate when individuals are asked to follow an exercise program alone or remotely after an initial start with a coach. Muziek id metaverse Internationally, there is a growing trend of cross-over collaborations between the gaming industry and the music sector, experimenting with virtual productions. Filter Expertisedomein Tech & IT (9) Gezondheid & Zorg (8) Sport, Toerisme & Recreatie (6) (-) Productontwerp, Digital Design & Arts (3) Mens & Samenleving (2) Business & Ondernemen (1) Architectuur, Energie & Bouw (0) Onderwijs (0) Media & Communicatie (0) Kernwoorden ar/vr/xr (1) ai (1) Thema's game ontwikkeling en technologie (5) stem/steam (3) product design (3) (-) digital health (2) marketing & communicatie (2) sport & coaching (2) metaverse (2) preventieve gezondheid (1) digital skills & mediawijsheid (1) digitale tools (1) circulaire economie (1) didactische innovatie (1) digital storytelling and influencing (1) gen z (1) (-) audio (1) revalidatie (1) d4e1 (1) Zoeken op tekst