REALPRINT For the manufacturing sector in the plastics industry, bridging the gap between prototypes and production is a challenge. Howest aims to provide guidance to companies in building end-product-oriented prototypes, enabling them to make better design decisions. Muziek id metaverse Internationally, there is a growing trend of cross-over collaborations between the gaming industry and the music sector, experimenting with virtual productions. SPACE 2 Can AI models engage in realistic conversations with people and perform complex tasks (behaving as a specific persona, such as a client in a psychologist's session)? And how can we combine generative AI tools to create a credible embodied conversational agent? Filter Expertisedomein Tech & IT (20) Architectuur, Energie & Bouw (4) (-) Productontwerp, Digital Design & Arts (3) Onderwijs (2) Gezondheid & Zorg (2) Sport, Toerisme & Recreatie (2) Mens & Samenleving (1) Business & Ondernemen (0) Media & Communicatie (0) Kernwoorden ar/vr/xr (5) social creativity (3) digital applications (2) co-creatie (2) (-) ai (2) stem (2) design thinking (2) game technology (2) didactiek (1) blended learning (1) 5g (1) simulatie onderwijs (1) kunststoffen (1) (-) 3d print (1) Thema's product design (1) metaverse (1) audio (1) Zoeken op tekst