REMOTE COACHING In this project, we are exploring the possibility of developing a virtual movement platform where movements are felt 'real' in real-time. There is a high dropout rate when individuals are asked to follow an exercise program alone or remotely after an initial start with a coach. EXERGAME Howest and Sport Flanders have developed expertise in the niche field of 'exergames' or 'interactive movement games' through the Sports Innovation Campus. Through this collaboration, we are establishing a space for research, education, and services on this theme. From Howest, our Filter Expertisedomein Gezondheid & Zorg (13) Sport, Toerisme & Recreatie (9) Tech & IT (8) Mens & Samenleving (4) (-) Productontwerp, Digital Design & Arts (2) Architectuur, Energie & Bouw (0) Onderwijs (0) Business & Ondernemen (0) (-) Media & Communicatie (0) Kernwoorden Thema's game ontwikkeling en technologie (5) digital skills & mediawijsheid (4) marketing & communicatie (4) stem/steam (4) product design (4) digital storytelling and influencing (3) (-) digital health (2) onderwijs en vorming (2) circulaire economie (2) sport & coaching (2) digitaal ondernemen en logistiek (2) metaverse (2) (-) preventieve gezondheid (1) digitale tools (1) didactische innovatie (1) ondernemerschap (1) Zoeken op tekst