EXERGAME Howest and Sport Flanders have developed expertise in the niche field of 'exergames' or 'interactive movement games' through the Sports Innovation Campus. Through this collaboration, we are establishing a space for research, education, and services on this theme. From Howest, our REMOTE COACHING In this project, we are exploring the possibility of developing a virtual movement platform where movements are felt 'real' in real-time. There is a high dropout rate when individuals are asked to follow an exercise program alone or remotely after an initial start with a coach. Filter Expertisedomein Onderwijs (10) Tech & IT (7) Gezondheid & Zorg (5) Mens & Samenleving (3) Sport, Toerisme & Recreatie (3) (-) Productontwerp, Digital Design & Arts (2) Media & Communicatie (2) Architectuur, Energie & Bouw (1) (-) Business & Ondernemen (0) Kernwoorden Thema's game ontwikkeling en technologie (5) stem/steam (3) product design (3) digital health (2) marketing & communicatie (2) circulaire economie (2) (-) sport & coaching (2) metaverse (2) preventieve gezondheid (1) digital skills & mediawijsheid (1) digitale tools (1) sociale businessmodellen (1) didactische innovatie (1) digitaal ondernemen en logistiek (1) digital storytelling and influencing (1) gen z (1) audio (1) ondernemerschap (1) revalidatie (1) logistiek 4.0 (1) d4e1 (1) innovatie (1) Zoeken op tekst