Stroke2gether The Stroke2gether project focuses on the development and scaling of a digital transmural recovery pathway for individuals after a stroke. It is a stroke care pathway that combines healthcare, lifestyle, and mental support in one remote program. EXERGAME Howest and Sport Flanders have developed expertise in the niche field of 'exergames' or 'interactive movement games' through the Sports Innovation Campus. Through this collaboration, we are establishing a space for research, education, and services on this theme. From Howest, our MetaTec Metagenomic analysis involves studying all the DNA present in an isolated sample, simultaneously identifying multiple microorganisms for various applications, such as pathogen detection or resistance. Vital Brains App The exploratory Practice-Based Research (PWO) project has yielded valuable insights into the potential of the Vital Brains App. The objective of this project is to assist the field by delivering a finalized product, enabling individuals to swiftly access specialized support. IVART The clinical (pediatric) ophthalmic practice is confronted daily with the limitations of available visual assessment and rehabilitation tools. Ophthalmologists consistently face challenges in obtaining reliable results from vision tests in children. HA in beleid Due to the increasing aging population and the associated societal challenges, focusing on healthy and active aging is gaining importance. Local governments can play a crucial role in this by implementing an age-friendly policy. REMOTE COACHING In this project, we are exploring the possibility of developing a virtual movement platform where movements are felt 'real' in real-time. There is a high dropout rate when individuals are asked to follow an exercise program alone or remotely after an initial start with a coach. Filter Expertisedomein Tech & IT (16) (-) Gezondheid & Zorg (7) Mens & Samenleving (5) Sport, Toerisme & Recreatie (5) Onderwijs (4) Productontwerp, Digital Design & Arts (3) Architectuur, Energie & Bouw (2) Business & Ondernemen (1) Media & Communicatie (1) Kernwoorden ar/vr/xr (1) ai (1) Thema's preventieve gezondheid (9) digital health (9) (-) digitale tools (5) gezonde omgeving (5) quality of life (5) welzijn in het onderwijs (4) palliatieve zorg (3) sociale interventies met impact (3) onderwijs en vorming (3) educatieve technologie (2) (-) sport & coaching (2) big data and analytics (2) game ontwikkeling en technologie (1) stem/steam (1) cyber security (1) didactische innovatie (1) vital cities (1) gezondheidsbevordering (1) slaaphygiëne (1) innovatieve leeromgevingen (1) healthy aging (1) Zoeken op tekst