ELNA Experiential Learning in and with Nature: Towards Sustainable Implementation in Diverse Contexts REMOTE COACHING In this project, we are exploring the possibility of developing a virtual movement platform where movements are felt 'real' in real-time. There is a high dropout rate when individuals are asked to follow an exercise program alone or remotely after an initial start with a coach. Sleepcoach 2 Studies show that good sleep enhances the vitality of both employees and organizations. In this project, a widely applicable training program is being developed for workplace wellbeing professionals. SPACE 2 Can AI models engage in realistic conversations with people and perform complex tasks (behaving as a specific persona, such as a client in a psychologist's session)? And how can we combine generative AI tools to create a credible embodied conversational agent? NursEduPal@IMPACT Although nurses constitute the largest group of healthcare professionals involved in providing palliative care (PC), there is still insufficient emphasis on it in basic nursing education. That's why Howest is developing the NursEduPal projects. Nurses are the primary caregivers i Tope Sterk 4 The Tope Sterk projects aim to increase opportunities for young people in vulnerable situations through student tutoring.Students from higher education act as guides to support pupils in primary or secondary education in their learning process. Pagination First page Previous page 1 2 3 4 5 Filter Expertisedomein Tech & IT (58) Onderwijs (32) (-) Gezondheid & Zorg (25) (-) Productontwerp, Digital Design & Arts (21) (-) Sport, Toerisme & Recreatie (19) Architectuur, Energie & Bouw (16) Mens & Samenleving (13) Media & Communicatie (10) Business & Ondernemen (4) Kernwoorden ar/vr/xr (9) ai (4) social creativity (3) digital applications (2) co-creatie (2) stem (2) design thinking (2) game technology (2) 5g (2) coaching (1) motivatie (1) didactiek (1) blended learning (1) simulatie onderwijs (1) kunststoffen (1) 3d print (1) mixed reality (1) iteratied design proces (1) Thema's preventieve gezondheid (10) digital health (9) digitale tools (6) game ontwikkeling en technologie (5) gezonde omgeving (5) quality of life (5) sociale interventies met impact (4) welzijn in het onderwijs (4) palliatieve zorg (3) onderwijs en vorming (3) stem/steam (3) vital cities (3) vermaatschappelijking van zorg en welzijn (3) healthy aging (3) product design (3) educatieve technologie (2) marketing & communicatie (2) didactische innovatie (2) sport & coaching (2) gezondheidsbevordering (2) big data and analytics (2) metaverse (2) revalidatie (2) d4e1 (2) digital skills & mediawijsheid (1) circulaire economie (1) cyber security (1) slaaphygiëne (1) innovatieve leeromgevingen (1) digital storytelling and influencing (1) gen z (1) audio (1) duurzaamheid (1) innovatie (1) Zoeken op tekst