ELNA Experiential Learning in and with Nature: Towards Sustainable Implementation in Diverse Contexts REMOTE COACHING In this project, we are exploring the possibility of developing a virtual movement platform where movements are felt 'real' in real-time. There is a high dropout rate when individuals are asked to follow an exercise program alone or remotely after an initial start with a coach. Sleepcoach 2 Studies show that good sleep enhances the vitality of both employees and organizations. In this project, a widely applicable training program is being developed for workplace wellbeing professionals. NursEduPal@IMPACT Although nurses constitute the largest group of healthcare professionals involved in providing palliative care (PC), there is still insufficient emphasis on it in basic nursing education. That's why Howest is developing the NursEduPal projects. Nurses are the primary caregivers i Tope Sterk 4 The Tope Sterk projects aim to increase opportunities for young people in vulnerable situations through student tutoring.Students from higher education act as guides to support pupils in primary or secondary education in their learning process. REALPRINT For the manufacturing sector in the plastics industry, bridging the gap between prototypes and production is a challenge. Howest aims to provide guidance to companies in building end-product-oriented prototypes, enabling them to make better design decisions. R3PACK FUTUR-US This practice-based research challenges how designers can explore new concepts related to the sustainable development of ecosystems from more-than-human perspectives. GalvanEyez Infra Creating digital content (marketing campaigns, websites, apps and VR/AR applications) requires a thorough understanding of end-user experiences and responses. Traditional methods such as surveys provide valuable insights, but often miss the unconscious responses. CICO hub Southwest Flanders is renowned as Belgium's production hub, hosting one out of every three manufacturing companies in the country. Many of these organizations are under pressure to transform into industries that handle available materials and resources in a more sustainable manne Pagination First page Previous page 1 2 3 4 5 6 Next page Last page Filter Expertisedomein Tech & IT (58) Onderwijs (32) (-) Gezondheid & Zorg (25) (-) Productontwerp, Digital Design & Arts (21) Sport, Toerisme & Recreatie (19) Architectuur, Energie & Bouw (16) (-) Mens & Samenleving (13) Media & Communicatie (10) Business & Ondernemen (4) Kernwoorden ar/vr/xr (9) ai (5) social creativity (3) digital applications (3) co-creatie (2) stem (2) design thinking (2) game technology (2) 5g (2) mixed reality (2) coaching (1) motivatie (1) didactiek (1) blended learning (1) simulatie onderwijs (1) kunststoffen (1) 3d print (1) iteratied design proces (1) Thema's preventieve gezondheid (10) digital health (10) digitale tools (9) sociale interventies met impact (8) gezonde omgeving (7) quality of life (6) game ontwikkeling en technologie (5) vital cities (5) onderwijs en vorming (4) stem/steam (4) product design (4) welzijn in het onderwijs (4) educatieve technologie (3) palliatieve zorg (3) sport & coaching (3) vermaatschappelijking van zorg en welzijn (3) healthy aging (3) marketing & communicatie (2) didactische innovatie (2) gezondheidsbevordering (2) big data and analytics (2) digital storytelling and influencing (2) innovatieve ondersteuning in en door de gemeenschap (2) metaverse (2) revalidatie (2) d4e1 (2) digital skills & mediawijsheid (1) circulaire economie (1) cyber security (1) slaaphygiëne (1) innovatieve leeromgevingen (1) gen z (1) audio (1) duurzaamheid (1) innovatie (1) gender en gelijke kansen (1) Zoeken op tekst