Promised PROMISED is an innovative research project that helps secondary school teachers address the development of scientific, digital, green and linguistic competencies in a second language in an inclusive and integrated way. NursEduPal@Euro An international consortium collaborates on innovation in palliative care education of bachelor-degree nurses. STEAMhive II Within STEAMhive II, Howest provides support to organizations that organize extracurricular STEM activities through Mind-and-Makerspace (MAM) and Industrial Design Center (IDC). The project team aims to inspire and facilitate through various activities. I-READ IN VET Reading comprehension is a crucial skill for students. The primary objective of this project is to enhance the reading proficiency and enjoyment of students in vocational-oriented programs. To encourage them to read more, the Close Reading methodology will be employed. EduMac-XR In this project, the prototype of the VR training (developed in the PWO SPRINT EDU XR) is optimized and expanded. This VR training is aimed at secondary school students (vocational orientation) learning to operate complex woodworking machines. PUW! In Flemish education, there is often talk of working excellently and maximizing talent, but at the same time, the least attention is paid to those who have the most potential and, as a result, they are at risk of dropping out. ZorgSTEM The D4E1 Lab (Design for Everyone) within the Industrial Design Center (IDC) is one of the pioneers in human-centered and participatory healthcare innovation in Flanders, with successful projects like Makerhealth and Makeability. TEENIE TINY HOUSES From conversations with partners in the construction sector, it became evident that there is untapped potential for integrating STEM into the construction industry. SD GUERILLARTS A group of young people aged 14 and above will collaborate on spotlighting the Sustainable Development Goals (SDGs) through an artistic-technological intervention in their city/town. A program will be established in collaboration with local youth organizations. XR Factor XR Factor aims to survey Flemish secondary schools with dual finality and/or labor market finality that have diverse XR expertise. To obtain a comprehensive overview, we also engage in conversations with external stakeholders involved in XR implementations in schools. Pagination 1 2 Next page Last page Filter Expertisedomein Tech & IT (18) (-) Onderwijs (12) Gezondheid & Zorg (4) Architectuur, Energie & Bouw (3) Productontwerp, Digital Design & Arts (3) Sport, Toerisme & Recreatie (2) Mens & Samenleving (1) Media & Communicatie (1) Business & Ondernemen (0) Kernwoorden social creativity (2) co-creatie (2) didactiek (2) stem (2) digital applications (1) ar/vr/xr (1) ai (1) Thema's onderwijs en vorming (10) didactische innovatie (9) (-) educatieve technologie (6) (-) stem/steam (6) digital skills & mediawijsheid (4) digitale tools (4) innovatieve leeromgevingen (4) welzijn in het onderwijs (4) palliatieve zorg (2) sociale interventies met impact (2) quality of life (2) product design (2) marketing & communicatie (1) big data and analytics (1) gezonde omgeving (1) Zoeken op tekst