TESTEREP How has the Flemish coastal landscape evolved over the past 5000 years, both at sea and on land? Which areas were flooded and eroded during storm surges? What archaeological traces of past habitation and exploitation are preserved on land and in the sea? EXERGAME Howest and Sport Flanders have developed expertise in the niche field of 'exergames' or 'interactive movement games' through the Sports Innovation Campus. Through this collaboration, we are establishing a space for research, education, and services on this theme. From Howest, our Blue Balance The Blue BALANCE project aims to create support among citizens and tourists for sustainable economic activities along the coast (including coastal protection, blue food, renewable energy, ports, and tourism). Oasis In order to successfully adapt to the changing, increasingly fragmented media consumption habits of young people and the growing international competition, media players need to undergo a digital transformation to create innovative multimedia content across all possible platforms ProeftuinMedia XR5G Will we soon see (even more) virtual reality integrated into traditional TV news broadcasts? Will we have real-time statistics of football players displayed on our smartphones during matches? EDHUBCO Formative assessment and feedback (assessment for learning) is increasingly seen as a means to shape effective, differentiated teaching (Tomlinson, 2014 in Van den Branden, Ko et al., 2013). In practice, despite the available data and the many possibilities to process it, we see POWERITUP From the Level-Up project, a follow-up initiative has been established, aimed at professionalizing teachers of the 3rd grade in secondary education focusing on the labor market and double finality, enabling them to enhance digital competencies and data literacy of their students. I-READ IN VET Reading comprehension is a crucial skill for students. The primary objective of this project is to enhance the reading proficiency and enjoyment of students in vocational-oriented programs. To encourage them to read more, the Close Reading methodology will be employed. EduMac-XR In this project, the prototype of the VR training (developed in the PWO SPRINT EDU XR) is optimized and expanded. This VR training is aimed at secondary school students (vocational orientation) learning to operate complex woodworking machines. Kapitein Werkgeluk The aim of the project is to firmly embed Job Satisfaction in secondary education. Keeping teachers happy on board is the guiding principle. Because without Job Satisfaction, no one sails smoothly. Pagination 1 2 Next page Last page Filter Expertisedomein (-) Onderwijs (9) (-) Productontwerp, Digital Design & Arts (6) Tech & IT (5) Gezondheid & Zorg (2) Sport, Toerisme & Recreatie (2) Architectuur, Energie & Bouw (1) Business & Ondernemen (0) Mens & Samenleving (0) Media & Communicatie (0) Kernwoorden ar/vr/xr (4) didactiek (3) digital applications (2) co-creatie (1) ai (1) 5g (1) Thema's onderwijs en vorming (10) (-) didactische innovatie (9) educatieve technologie (6) stem/steam (6) (-) game ontwikkeling en technologie (5) digital skills & mediawijsheid (4) digitale tools (4) innovatieve leeromgevingen (4) product design (4) welzijn in het onderwijs (4) palliatieve zorg (2) sociale interventies met impact (2) digital health (2) marketing & communicatie (2) sport & coaching (2) quality of life (2) metaverse (2) preventieve gezondheid (1) circulaire economie (1) big data and analytics (1) gezonde omgeving (1) digital storytelling and influencing (1) gen z (1) audio (1) revalidatie (1) duurzaamheid (1) d4e1 (1) gender en gelijke kansen (1) Zoeken op tekst