DIPSTER 2_0 During this project, an online learning platform is being developed where educational objectives related to digital competencies can be addressed. EduMac-XR In this project, the prototype of the VR training (developed in the PWO SPRINT EDU XR) is optimized and expanded. This VR training is aimed at secondary school students (vocational orientation) learning to operate complex woodworking machines. Kapitein Werkgeluk The aim of the project is to firmly embed Job Satisfaction in secondary education. Keeping teachers happy on board is the guiding principle. Because without Job Satisfaction, no one sails smoothly. DiGaME The DiGaMe project aims to provide tailored instructions within mathematics education, customized to meet the individual needs of each student, while simultaneously increasing engagement and motivation. Filter Expertisedomein (-) Onderwijs (4) Tech & IT (3) Architectuur, Energie & Bouw (1) (-) Gezondheid & Zorg (1) Business & Ondernemen (1) Sport, Toerisme & Recreatie (1) Media & Communicatie (1) Productontwerp, Digital Design & Arts (0) Mens & Samenleving (0) Kernwoorden Thema's onderwijs en vorming (12) preventieve gezondheid (9) digital health (9) digitale tools (9) didactische innovatie (9) educatieve technologie (6) stem/steam (6) gezonde omgeving (5) quality of life (5) welzijn in het onderwijs (5) digital skills & mediawijsheid (4) (-) innovatieve leeromgevingen (4) palliatieve zorg (3) sociale interventies met impact (3) sport & coaching (2) big data and analytics (2) product design (2) game ontwikkeling en technologie (1) marketing & communicatie (1) cyber security (1) vital cities (1) gezondheidsbevordering (1) slaaphygiëne (1) healthy aging (1) Zoeken op tekst