GalvanEyez Infra Creating digital content (marketing campaigns, websites, apps and VR/AR applications) requires a thorough understanding of end-user experiences and responses. Traditional methods such as surveys provide valuable insights, but often miss the unconscious responses. YET 20 "The best is YET to come" builds on the research project YET (Youth Environment & engagement Tool) that was commissioned by the Flemish Community, Department of the Environment and fitted into the grant call "Together we imagine space." Filter Expertisedomein Tech & IT (3) Media & Communicatie (3) Productontwerp, Digital Design & Arts (2) Mens & Samenleving (2) (-) Architectuur, Energie & Bouw (1) Onderwijs (1) Business & Ondernemen (1) (-) Sport, Toerisme & Recreatie (1) Gezondheid & Zorg (0) Kernwoorden ar/vr/xr (1) Thema's digital health (6) preventieve gezondheid (5) digitale tools (5) vital cities (4) gezonde omgeving (4) stem/steam (3) quality of life (3) industrie 4.0 (2) educatieve technologie (2) palliatieve zorg (2) sociale interventies met impact (2) sport & coaching (2) big data and analytics (2) voedingsindustrie (2) game ontwikkeling en technologie (1) (-) marketing & communicatie (1) onderwijs en vorming (1) cyber security (1) didactische innovatie (1) gezondheidsbevordering (1) innovatieve leeromgevingen (1) vermaatschappelijking van zorg en welzijn (1) healthy aging (1) product design (1) (-) innovatieve ondersteuning in en door de gemeenschap (1) welzijn in het onderwijs (1) duurzaamheid (1) innovatie (1) Zoeken op tekst