EXERGAME Howest and Sport Flanders have developed expertise in the niche field of 'exergames' or 'interactive movement games' through the Sports Innovation Campus. Through this collaboration, we are establishing a space for research, education, and services on this theme. From Howest, our REMOTE COACHING In this project, we are exploring the possibility of developing a virtual movement platform where movements are felt 'real' in real-time. There is a high dropout rate when individuals are asked to follow an exercise program alone or remotely after an initial start with a coach. Kapitein Werkgeluk The aim of the project is to firmly embed Job Satisfaction in secondary education. Keeping teachers happy on board is the guiding principle. Because without Job Satisfaction, no one sails smoothly. Filter Expertisedomein Gezondheid & Zorg (6) Tech & IT (4) Onderwijs (4) (-) Sport, Toerisme & Recreatie (3) Productontwerp, Digital Design & Arts (2) (-) Architectuur, Energie & Bouw (1) Mens & Samenleving (1) Business & Ondernemen (0) Media & Communicatie (0) Kernwoorden Thema's digital health (6) preventieve gezondheid (5) digitale tools (5) vital cities (4) gezonde omgeving (4) stem/steam (3) quality of life (3) industrie 4.0 (2) educatieve technologie (2) palliatieve zorg (2) sociale interventies met impact (2) (-) sport & coaching (2) big data and analytics (2) voedingsindustrie (2) game ontwikkeling en technologie (1) marketing & communicatie (1) onderwijs en vorming (1) cyber security (1) didactische innovatie (1) gezondheidsbevordering (1) innovatieve leeromgevingen (1) vermaatschappelijking van zorg en welzijn (1) healthy aging (1) product design (1) innovatieve ondersteuning in en door de gemeenschap (1) (-) welzijn in het onderwijs (1) duurzaamheid (1) innovatie (1) Zoeken op tekst