ERGO XR The objective is to create a Mixed Reality application that instructs students in proper and scientifically substantiated techniques for lifting and hoisting. Kapitein Werkgeluk The aim of the project is to firmly embed Job Satisfaction in secondary education. Keeping teachers happy on board is the guiding principle. Because without Job Satisfaction, no one sails smoothly. Sleepcoach 2 Studies show that good sleep enhances the vitality of both employees and organizations. In this project, a widely applicable training program is being developed for workplace wellbeing professionals. YET 20 "The best is YET to come" builds on the research project YET (Youth Environment & engagement Tool) that was commissioned by the Flemish Community, Department of the Environment and fitted into the grant call "Together we imagine space." TEENIE TINY HOUSES From conversations with partners in the construction sector, it became evident that there is untapped potential for integrating STEM into the construction industry. SD GUERILLARTS A group of young people aged 14 and above will collaborate on spotlighting the Sustainable Development Goals (SDGs) through an artistic-technological intervention in their city/town. A program will be established in collaboration with local youth organizations. Filter Expertisedomein Onderwijs (15) Tech & IT (5) (-) Architectuur, Energie & Bouw (4) Gezondheid & Zorg (4) Productontwerp, Digital Design & Arts (3) (-) Mens & Samenleving (3) Media & Communicatie (2) Sport, Toerisme & Recreatie (1) Business & Ondernemen (0) Kernwoorden social creativity (2) co-creatie (2) stem (2) design thinking (2) ai (1) mixed reality (1) Thema's sociale interventies met impact (6) vital cities (6) digitale tools (5) gezonde omgeving (4) preventieve gezondheid (3) (-) onderwijs en vorming (3) (-) stem/steam (3) quality of life (3) industrie 4.0 (2) digital health (2) innovatieve ondersteuning in en door de gemeenschap (2) voedingsindustrie (2) educatieve technologie (1) didactische innovatie (1) sport & coaching (1) innovatieve leeromgevingen (1) big data and analytics (1) vermaatschappelijking van zorg en welzijn (1) healthy aging (1) product design (1) digital storytelling and influencing (1) welzijn in het onderwijs (1) d4e1 (1) gender en gelijke kansen (1) Zoeken op tekst