YET 20 "The best is YET to come" builds on the research project YET (Youth Environment & engagement Tool) that was commissioned by the Flemish Community, Department of the Environment and fitted into the grant call "Together we imagine space." Resilient VEG-i-TEC This project investigates how, using new fixed and mobile infrastructure, advanced smart energy and water management can lead to water, electricity and heat optimizations at agri-food companies. AID Generative AI is currently experiencing a significant surge. AI enthusiasts see endless opportunities, while doomsayers predict the downfall of creative professions and disruption in education. This research focuses on the role of AI applications in the creative sector. Muziek id metaverse Internationally, there is a growing trend of cross-over collaborations between the gaming industry and the music sector, experimenting with virtual productions. Oasis In order to successfully adapt to the changing, increasingly fragmented media consumption habits of young people and the growing international competition, media players need to undergo a digital transformation to create innovative multimedia content across all possible platforms Filter Expertisedomein Tech & IT (14) Gezondheid & Zorg (5) Onderwijs (4) Mens & Samenleving (4) (-) Productontwerp, Digital Design & Arts (3) Sport, Toerisme & Recreatie (3) (-) Architectuur, Energie & Bouw (2) Business & Ondernemen (0) Media & Communicatie (0) Kernwoorden energie (1) ar/vr/xr (1) ai (1) Thema's game ontwikkeling en technologie (5) stem/steam (4) product design (4) (-) digitale tools (3) industrie 4.0 (2) digital health (2) marketing & communicatie (2) didactische innovatie (2) sport & coaching (2) vital cities (2) gezonde omgeving (2) quality of life (2) (-) metaverse (2) voedingsindustrie (2) educatieve technologie (1) preventieve gezondheid (1) sociale interventies met impact (1) digital skills & mediawijsheid (1) onderwijs en vorming (1) circulaire economie (1) innovatieve leeromgevingen (1) big data and analytics (1) digital storytelling and influencing (1) innovatieve ondersteuning in en door de gemeenschap (1) welzijn in het onderwijs (1) gen z (1) audio (1) revalidatie (1) d4e1 (1) Zoeken op tekst