EXERGAME Howest and Sport Flanders have developed expertise in the niche field of 'exergames' or 'interactive movement games' through the Sports Innovation Campus. Through this collaboration, we are establishing a space for research, education, and services on this theme. From Howest, our REMOTE COACHING In this project, we are exploring the possibility of developing a virtual movement platform where movements are felt 'real' in real-time. There is a high dropout rate when individuals are asked to follow an exercise program alone or remotely after an initial start with a coach. Filter Expertisedomein Gezondheid & Zorg (8) Tech & IT (7) Sport, Toerisme & Recreatie (6) (-) Productontwerp, Digital Design & Arts (2) Mens & Samenleving (2) (-) Architectuur, Energie & Bouw (0) Onderwijs (0) Business & Ondernemen (0) Media & Communicatie (0) Kernwoorden Thema's game ontwikkeling en technologie (5) stem/steam (4) product design (4) digitale tools (3) industrie 4.0 (2) (-) digital health (2) marketing & communicatie (2) didactische innovatie (2) sport & coaching (2) vital cities (2) gezonde omgeving (2) quality of life (2) metaverse (2) voedingsindustrie (2) educatieve technologie (1) preventieve gezondheid (1) sociale interventies met impact (1) digital skills & mediawijsheid (1) onderwijs en vorming (1) circulaire economie (1) innovatieve leeromgevingen (1) big data and analytics (1) digital storytelling and influencing (1) innovatieve ondersteuning in en door de gemeenschap (1) welzijn in het onderwijs (1) gen z (1) audio (1) revalidatie (1) d4e1 (1) Zoeken op tekst