REALPRINT For the manufacturing sector in the plastics industry, bridging the gap between prototypes and production is a challenge. Howest aims to provide guidance to companies in building end-product-oriented prototypes, enabling them to make better design decisions. YET 20 "The best is YET to come" builds on the research project YET (Youth Environment & engagement Tool) that was commissioned by the Flemish Community, Department of the Environment and fitted into the grant call "Together we imagine space." KidBeats How does listening to music affect brain development? The KidBeats project considers music as a crucial factor in children's development, although technology isn't fully prepared to bridge the gap between musicians and children. AID Generative AI is currently experiencing a significant surge. AI enthusiasts see endless opportunities, while doomsayers predict the downfall of creative professions and disruption in education. This research focuses on the role of AI applications in the creative sector. Filter Expertisedomein (-) Productontwerp, Digital Design & Arts (3) Tech & IT (2) Onderwijs (2) (-) Architectuur, Energie & Bouw (1) Mens & Samenleving (1) (-) Gezondheid & Zorg (0) Business & Ondernemen (0) Sport, Toerisme & Recreatie (0) Media & Communicatie (0) Kernwoorden social creativity (1) kunststoffen (1) 3d print (1) Thema's preventieve gezondheid (9) digital health (8) digitale tools (8) gezonde omgeving (6) quality of life (6) game ontwikkeling en technologie (5) stem/steam (4) (-) product design (4) welzijn in het onderwijs (4) educatieve technologie (3) palliatieve zorg (3) sociale interventies met impact (3) onderwijs en vorming (3) vital cities (3) big data and analytics (3) vermaatschappelijking van zorg en welzijn (3) healthy aging (3) industrie 4.0 (2) marketing & communicatie (2) didactische innovatie (2) sport & coaching (2) gezondheidsbevordering (2) metaverse (2) d4e1 (2) voedingsindustrie (2) digital skills & mediawijsheid (1) circulaire economie (1) cyber security (1) slaaphygiëne (1) innovatieve leeromgevingen (1) digital storytelling and influencing (1) innovatieve ondersteuning in en door de gemeenschap (1) gen z (1) audio (1) revalidatie (1) duurzaamheid (1) innovatie (1) Zoeken op tekst