EXERGAME Howest and Sport Flanders have developed expertise in the niche field of 'exergames' or 'interactive movement games' through the Sports Innovation Campus. Through this collaboration, we are establishing a space for research, education, and services on this theme. From Howest, our No-code (r)evolutie Developing custom software is a costly and time-consuming process. Many organizations resort to using MS Office or the Google Suite, but the world of no-code offers far more possibilities than standard office applications. REMOTE COACHING In this project, we are exploring the possibility of developing a virtual movement platform where movements are felt 'real' in real-time. There is a high dropout rate when individuals are asked to follow an exercise program alone or remotely after an initial start with a coach. Stroke2gether The Stroke2gether project focuses on the development and scaling of a digital transmural recovery pathway for individuals after a stroke. It is a stroke care pathway that combines healthcare, lifestyle, and mental support in one remote program. YET 20 "The best is YET to come" builds on the research project YET (Youth Environment & engagement Tool) that was commissioned by the Flemish Community, Department of the Environment and fitted into the grant call "Together we imagine space." Filter Expertisedomein (-) Tech & IT (5) Gezondheid & Zorg (4) Sport, Toerisme & Recreatie (3) Productontwerp, Digital Design & Arts (2) Mens & Samenleving (2) Architectuur, Energie & Bouw (1) Onderwijs (0) Business & Ondernemen (0) Media & Communicatie (0) Kernwoorden Thema's cyber security (14) digitale tools (12) digital health (7) industrie 4.0 (6) digital skills & mediawijsheid (5) big data and analytics (5) educatieve technologie (4) preventieve gezondheid (4) onderwijs en vorming (4) didactische innovatie (4) digitaal ondernemen en logistiek (4) (-) sport & coaching (3) gezonde omgeving (3) quality of life (3) marketing & communicatie (2) vital cities (2) innovatieve leeromgevingen (2) product design (2) metaverse (2) innovatie (2) game ontwikkeling en technologie (1) stem/steam (1) (-) gezondheidsbevordering (1) vermaatschappelijking van zorg en welzijn (1) healthy aging (1) (-) innovatieve ondersteuning in en door de gemeenschap (1) welzijn in het onderwijs (1) audio (1) ondernemerschap (1) logistiek 4.0 (1) duurzaamheid (1) d4e1 (1) Zoeken op tekst