POWERITUP From the Level-Up project, a follow-up initiative has been established, aimed at professionalizing teachers of the 3rd grade in secondary education focusing on the labor market and double finality, enabling them to enhance digital competencies and data literacy of their students. Kapitein Werkgeluk The aim of the project is to firmly embed Job Satisfaction in secondary education. Keeping teachers happy on board is the guiding principle. Because without Job Satisfaction, no one sails smoothly. XR Factor XR Factor aims to survey Flemish secondary schools with dual finality and/or labor market finality that have diverse XR expertise. To obtain a comprehensive overview, we also engage in conversations with external stakeholders involved in XR implementations in schools. AID Generative AI is currently experiencing a significant surge. AI enthusiasts see endless opportunities, while doomsayers predict the downfall of creative professions and disruption in education. This research focuses on the role of AI applications in the creative sector. EdHubAI This research explores two interconnected paths related to Artificial Intelligence (AI): interpreting results to provide better/individual guidance for students and investigating which AI applications could be beneficial for education. Filter Expertisedomein Onderwijs (9) (-) Tech & IT (4) Architectuur, Energie & Bouw (1) Gezondheid & Zorg (1) Productontwerp, Digital Design & Arts (1) (-) Sport, Toerisme & Recreatie (1) Business & Ondernemen (0) Mens & Samenleving (0) Media & Communicatie (0) Kernwoorden digital applications (1) ar/vr/xr (1) co-creatie (1) didactiek (1) ai (1) Thema's cyber security (14) digitale tools (13) digital health (9) industrie 4.0 (6) preventieve gezondheid (6) educatieve technologie (5) digital skills & mediawijsheid (5) onderwijs en vorming (5) (-) didactische innovatie (5) big data and analytics (5) gezonde omgeving (5) quality of life (5) vital cities (4) digitaal ondernemen en logistiek (4) sport & coaching (3) innovatieve leeromgevingen (3) palliatieve zorg (2) sociale interventies met impact (2) marketing & communicatie (2) product design (2) welzijn in het onderwijs (2) metaverse (2) game ontwikkeling en technologie (1) stem/steam (1) ondernemerschap (1) Zoeken op tekst