EXERGAME Howest and Sport Flanders have developed expertise in the niche field of 'exergames' or 'interactive movement games' through the Sports Innovation Campus. Through this collaboration, we are establishing a space for research, education, and services on this theme. From Howest, our No-code (r)evolutie Developing custom software is a costly and time-consuming process. Many organizations resort to using MS Office or the Google Suite, but the world of no-code offers far more possibilities than standard office applications. REMOTE COACHING In this project, we are exploring the possibility of developing a virtual movement platform where movements are felt 'real' in real-time. There is a high dropout rate when individuals are asked to follow an exercise program alone or remotely after an initial start with a coach. YET 20 "The best is YET to come" builds on the research project YET (Youth Environment & engagement Tool) that was commissioned by the Flemish Community, Department of the Environment and fitted into the grant call "Together we imagine space." PUW! In Flemish education, there is often talk of working excellently and maximizing talent, but at the same time, the least attention is paid to those who have the most potential and, as a result, they are at risk of dropping out. HA in beleid Due to the increasing aging population and the associated societal challenges, focusing on healthy and active aging is gaining importance. Local governments can play a crucial role in this by implementing an age-friendly policy. Filter Expertisedomein Gezondheid & Zorg (7) (-) Tech & IT (6) Sport, Toerisme & Recreatie (4) Mens & Samenleving (3) Architectuur, Energie & Bouw (2) Onderwijs (2) Productontwerp, Digital Design & Arts (2) (-) Business & Ondernemen (0) Media & Communicatie (0) Kernwoorden Thema's cyber security (14) digitale tools (13) digital health (7) industrie 4.0 (6) digital skills & mediawijsheid (5) digitaal ondernemen en logistiek (5) big data and analytics (5) educatieve technologie (4) preventieve gezondheid (4) onderwijs en vorming (4) didactische innovatie (4) (-) sport & coaching (3) gezonde omgeving (3) (-) quality of life (3) marketing & communicatie (2) vital cities (2) innovatieve leeromgevingen (2) product design (2) metaverse (2) ondernemerschap (2) game ontwikkeling en technologie (1) stem/steam (1) circulaire economie (1) welzijn in het onderwijs (1) Zoeken op tekst