ERGO XR The objective is to create a Mixed Reality application that instructs students in proper and scientifically substantiated techniques for lifting and hoisting. DIPSTER 2_0 During this project, an online learning platform is being developed where educational objectives related to digital competencies can be addressed. XR Factor XR Factor aims to survey Flemish secondary schools with dual finality and/or labor market finality that have diverse XR expertise. To obtain a comprehensive overview, we also engage in conversations with external stakeholders involved in XR implementations in schools. EdHubAI This research explores two interconnected paths related to Artificial Intelligence (AI): interpreting results to provide better/individual guidance for students and investigating which AI applications could be beneficial for education. YET 20 "The best is YET to come" builds on the research project YET (Youth Environment & engagement Tool) that was commissioned by the Flemish Community, Department of the Environment and fitted into the grant call "Together we imagine space." ZorgSTEM The D4E1 Lab (Design for Everyone) within the Industrial Design Center (IDC) is one of the pioneers in human-centered and participatory healthcare innovation in Flanders, with successful projects like Makerhealth and Makeability. TEENIE TINY HOUSES From conversations with partners in the construction sector, it became evident that there is untapped potential for integrating STEM into the construction industry. SD GUERILLARTS A group of young people aged 14 and above will collaborate on spotlighting the Sustainable Development Goals (SDGs) through an artistic-technological intervention in their city/town. A program will be established in collaboration with local youth organizations. Filter Expertisedomein Onderwijs (15) (-) Tech & IT (5) Architectuur, Energie & Bouw (4) Gezondheid & Zorg (4) (-) Productontwerp, Digital Design & Arts (3) Mens & Samenleving (3) Media & Communicatie (2) Sport, Toerisme & Recreatie (1) Business & Ondernemen (0) Kernwoorden social creativity (2) co-creatie (2) ai (2) stem (2) design thinking (2) digital applications (1) ar/vr/xr (1) didactiek (1) mixed reality (1) Thema's cyber security (14) digitale tools (12) digital health (7) industrie 4.0 (6) game ontwikkeling en technologie (5) digital skills & mediawijsheid (5) big data and analytics (5) educatieve technologie (4) preventieve gezondheid (4) (-) onderwijs en vorming (4) (-) stem/steam (4) didactische innovatie (4) digitaal ondernemen en logistiek (4) product design (4) sport & coaching (3) gezonde omgeving (3) quality of life (3) metaverse (3) marketing & communicatie (2) vital cities (2) innovatieve leeromgevingen (2) d4e1 (2) innovatie (2) circulaire economie (1) gezondheidsbevordering (1) vermaatschappelijking van zorg en welzijn (1) healthy aging (1) digital storytelling and influencing (1) innovatieve ondersteuning in en door de gemeenschap (1) welzijn in het onderwijs (1) gen z (1) audio (1) ondernemerschap (1) revalidatie (1) logistiek 4.0 (1) duurzaamheid (1) Zoeken op tekst