EXERGAME Howest and Sport Flanders have developed expertise in the niche field of 'exergames' or 'interactive movement games' through the Sports Innovation Campus. Through this collaboration, we are establishing a space for research, education, and services on this theme. From Howest, our No-code (r)evolutie Developing custom software is a costly and time-consuming process. Many organizations resort to using MS Office or the Google Suite, but the world of no-code offers far more possibilities than standard office applications. REMOTE COACHING In this project, we are exploring the possibility of developing a virtual movement platform where movements are felt 'real' in real-time. There is a high dropout rate when individuals are asked to follow an exercise program alone or remotely after an initial start with a coach. PUW! In Flemish education, there is often talk of working excellently and maximizing talent, but at the same time, the least attention is paid to those who have the most potential and, as a result, they are at risk of dropping out. Kapitein Werkgeluk The aim of the project is to firmly embed Job Satisfaction in secondary education. Keeping teachers happy on board is the guiding principle. Because without Job Satisfaction, no one sails smoothly. ELNA Experiential Learning in and with Nature: Towards Sustainable Implementation in Diverse Contexts Tope Sterk 4 The Tope Sterk projects aim to increase opportunities for young people in vulnerable situations through student tutoring.Students from higher education act as guides to support pupils in primary or secondary education in their learning process. Filter Expertisedomein (-) Gezondheid & Zorg (6) (-) Tech & IT (4) Onderwijs (4) Sport, Toerisme & Recreatie (3) Productontwerp, Digital Design & Arts (2) Architectuur, Energie & Bouw (1) Mens & Samenleving (1) Business & Ondernemen (0) Media & Communicatie (0) Kernwoorden Thema's cyber security (14) digitale tools (13) preventieve gezondheid (9) digital health (9) onderwijs en vorming (7) industrie 4.0 (6) gezonde omgeving (6) quality of life (6) educatieve technologie (5) digital skills & mediawijsheid (5) didactische innovatie (5) big data and analytics (5) digitaal ondernemen en logistiek (4) (-) welzijn in het onderwijs (4) palliatieve zorg (3) sociale interventies met impact (3) (-) sport & coaching (3) innovatieve leeromgevingen (3) vermaatschappelijking van zorg en welzijn (3) healthy aging (3) marketing & communicatie (2) stem/steam (2) vital cities (2) gezondheidsbevordering (2) product design (2) metaverse (2) duurzaamheid (2) d4e1 (2) innovatie (2) game ontwikkeling en technologie (1) slaaphygiëne (1) innovatieve ondersteuning in en door de gemeenschap (1) audio (1) ondernemerschap (1) logistiek 4.0 (1) Zoeken op tekst