DIPSTER 2_0 During this project, an online learning platform is being developed where educational objectives related to digital competencies can be addressed. POWERITUP From the Level-Up project, a follow-up initiative has been established, aimed at professionalizing teachers of the 3rd grade in secondary education focusing on the labor market and double finality, enabling them to enhance digital competencies and data literacy of their students. No-code (r)evolutie Developing custom software is a costly and time-consuming process. Many organizations resort to using MS Office or the Google Suite, but the world of no-code offers far more possibilities than standard office applications. AID Generative AI is currently experiencing a significant surge. AI enthusiasts see endless opportunities, while doomsayers predict the downfall of creative professions and disruption in education. This research focuses on the role of AI applications in the creative sector. EdHubAI This research explores two interconnected paths related to Artificial Intelligence (AI): interpreting results to provide better/individual guidance for students and investigating which AI applications could be beneficial for education. EduMac-XR In this project, the prototype of the VR training (developed in the PWO SPRINT EDU XR) is optimized and expanded. This VR training is aimed at secondary school students (vocational orientation) learning to operate complex woodworking machines. Kapitein Werkgeluk The aim of the project is to firmly embed Job Satisfaction in secondary education. Keeping teachers happy on board is the guiding principle. Because without Job Satisfaction, no one sails smoothly. AHUMAIN The technological revolution is progressing so rapidly that we witness new applications every day. Two key innovations transforming the world around us are the Internet of Things (IoT) and Artificial Intelligence (AI). DiGaME The DiGaMe project aims to provide tailored instructions within mathematics education, customized to meet the individual needs of each student, while simultaneously increasing engagement and motivation. Filter Expertisedomein (-) Onderwijs (7) (-) Tech & IT (6) Media & Communicatie (3) Architectuur, Energie & Bouw (1) Gezondheid & Zorg (1) Productontwerp, Digital Design & Arts (1) Sport, Toerisme & Recreatie (1) Business & Ondernemen (0) Mens & Samenleving (0) Kernwoorden ai (2) digital applications (1) co-creatie (1) didactiek (1) iot (1) Thema's digitale tools (14) cyber security (14) onderwijs en vorming (11) didactische innovatie (9) educatieve technologie (7) digital health (7) stem/steam (7) industrie 4.0 (6) (-) digital skills & mediawijsheid (5) (-) innovatieve leeromgevingen (5) big data and analytics (5) preventieve gezondheid (4) digitaal ondernemen en logistiek (4) gezonde omgeving (4) quality of life (4) welzijn in het onderwijs (4) sport & coaching (3) product design (3) palliatieve zorg (2) sociale interventies met impact (2) marketing & communicatie (2) vital cities (2) metaverse (2) d4e1 (2) innovatie (2) game ontwikkeling en technologie (1) gezondheidsbevordering (1) vermaatschappelijking van zorg en welzijn (1) healthy aging (1) innovatieve ondersteuning in en door de gemeenschap (1) audio (1) ondernemerschap (1) logistiek 4.0 (1) duurzaamheid (1) gender en gelijke kansen (1) Zoeken op tekst