Offshore for Sure During the Offshore for Sure (O4S) project, innovative energy solutions are being developed. Thanks to its expertise in cybersecurity, Howest contributes to the design of smart and secure maintenance systems. Additionally, Howest will serve as an educational partner. SKILL-ID In this project, efforts are made to scientifically assess social-emotional skills such as curiosity, perseverance, flexibility, and stress resilience. DiGaME The DiGaMe project aims to provide tailored instructions within mathematics education, customized to meet the individual needs of each student, while simultaneously increasing engagement and motivation. DistractionÂDriving The proposed user study aims to assess the level of distraction during driving and evaluate the use of screens such as a smartphone or a car kit. Tope Sterk 4 The Tope Sterk projects aim to increase opportunities for young people in vulnerable situations through student tutoring.Students from higher education act as guides to support pupils in primary or secondary education in their learning process. STEAMHIVE III Howest, through STEAMhive, plays a pivotal role in the field of STEM in leisure activities. Within STEAMhive III, Howest provides support to organisations aiming to establish extracurricular STEM activities from the Mind- and Makerspace and The Enterprise. Cyberactive Within small and medium-sized enterprises (SMEs), the knowledge about cybersecurity is limited, posing a significant risk to the security of business processes and data. Pagination First page Previous page 1 2 3 4 5 6 7 8 9 Filter Expertisedomein (-) Tech & IT (58) (-) Onderwijs (32) Gezondheid & Zorg (25) Productontwerp, Digital Design & Arts (21) Sport, Toerisme & Recreatie (19) (-) Architectuur, Energie & Bouw (16) Mens & Samenleving (13) Media & Communicatie (10) Business & Ondernemen (4) Kernwoorden ai (21) ar/vr/xr (13) energie (9) blockchain (5) didactiek (4) 5g (4) digital applications (3) co-creatie (3) stem (3) social creativity (2) design thinking (2) iot (2) ux - user experience (2) ui - user interfaces (2) blended learning (1) nanosequencing (1) game technology (1) simulatie onderwijs (1) mixed reality (1) web 3 (1) Thema's digitale tools (15) cyber security (14) onderwijs en vorming (11) didactische innovatie (9) industrie 4.0 (7) educatieve technologie (7) digital health (7) stem/steam (7) digital skills & mediawijsheid (5) innovatieve leeromgevingen (5) big data and analytics (5) preventieve gezondheid (4) digitaal ondernemen en logistiek (4) gezonde omgeving (4) quality of life (4) welzijn in het onderwijs (4) sport & coaching (3) vital cities (3) product design (3) palliatieve zorg (2) sociale interventies met impact (2) marketing & communicatie (2) metaverse (2) d4e1 (2) voedingsindustrie (2) innovatie (2) game ontwikkeling en technologie (1) gezondheidsbevordering (1) vermaatschappelijking van zorg en welzijn (1) healthy aging (1) innovatieve ondersteuning in en door de gemeenschap (1) audio (1) ondernemerschap (1) logistiek 4.0 (1) duurzaamheid (1) gender en gelijke kansen (1) Zoeken op tekst